Clumsy, awkward, and stiff. Those are some words you can use to describe Shenmue 3. Rustic, charming, and cozy. Those are also words to describe Shenmue 3. The long-awaited third entry in Yu Suzukiâs adventure epic has all the quirks of the 1999 original, good and bad. You will either love it or be left asking: âWhat the hell is this?â
Itâs hard to explain how much of a step forward the original Shenmue was. Released on the Sega Dreamcast in 1999, it had one of the most meticulous crafted game worlds for the time. You could open drawers, call friends on a pay-phone, and waste an entire afternoon at the arcade. It was one of the most expensive productions in video games at the time, with a fully orchestrated score and tons of voice acting. At the helm was Segaâs pioneering director Yu Suzuki. It was both a console defining epic and a flashy vanity project. As time has gone on, and other video games have caught up, the luster has worn off. Shenmue is slow by modern standards. The voice acting is both mocked and remembered with bemusement. Most modern games have pieces of Shenmue in them, and many of them do those things better, like the surging Yakuza series. Something has lingered in the hearts of fans though, enough that Shenmue 3 became the most well-funded video game Kickstarter of all time when it was announced at E3 in June of 2015.
I have a deep personal connection to the Sega Dreamcast and Shenmue. Itâs safe to say that I wouldnât be writing about video games professionally without Segaâs experiments in the sixth console generation. I grew invested in Shenmueâs story, a sweeping revenge tale in which protagonist Ryo Hazuki chases his fatherâs murderer from Japan to China. I was a Kickstarter backer, the type of person Shenmue 3 was made for. That was back in 2015. Shenmue 3 is finally here and, for good and for ill, is exactly what fans wanted.
If youâve never played a Shenmue game, the gameplay experience will seem remarkably quaint. The last game, Shenmue 2, ended with Ryo still on the hunt for his fatherâs killer, Lan Di. Shenmue 3 continues that story directly. After following Lan Di to a rural Chinese village, Ryo finds himself caught up in an almost mystical struggle involving two lost artifacts: the dragon and phoenix mirrors. To unravel their history and find Lan Di, he mostly wanders the village following a trail of breadcrumb-like clues and fighting thugs or martial arts masters. That means lazily stumbling through each day, talking to townsfolk, and seeing what happens next. Shenmue 3âs opening hours are slow and the stakes are low. Hey, Ryo. Maybe you should ask where Yuan the mirror expert is. Okay, I guess he was involved in a bandit attack. Can you find someone who knows about the bandits? The bookie at the gambling tables? Fight him to learn where to go next. Ah, yes.
Viewed cynically, Shenmueâs brand of adventure gaming is little more than a string of miniature games of hide and seek as you search for the right person to talk to or house to visit. Thereâs not much going on here that can compete with the explosiveness of modern AAA narratives. That sleepiness can be comfortable, however, and it mixes well with Shenmue 3âs more limited graphics and old-school voice work. It feels like watching a stage-play. Thereâs a broadness here that calls attention to the artifice but also has a lot of charm. You might be able to succeed in fights by button mashing, but you can also find an intricate system of combos and special techniques under the surface. It might seem pointless to collect gachapon mini-figures until you stumble upon a friendly child looking to complete their set. Shenmue 3âs complexities take some work to find. Engage with it at the proper pace and thereâs an enjoyable experience to be had.
For some players, thatâs going to be difficult. Shenmue 3 is not a game made for a modern audience; itâs made for players expecting a late nineties experience. This is a game for history buffs, Sega freaks, and fans eager to see another chapter in Ryo Hazukiâs story. Even if youâre curious to see what the fuss is, leaping into Shenmue 3 without knowing what youâre getting into will feel like diving into cold water. You might get used to it in time, but it will be a hard process. Whether thatâs the strange pacing of the dialog, the extremely limited mini-game collection, or the fact that youâll sometimes need to wait hours (in-game) to speak to the right personâsometimes you can skip right to the next plot beat but not alwaysâShenmue 3 is incredibly inconvenient. There is no right or wrong response. You will either be on board with Shenmue 3âs meandering sloppiness or youâll hate it. I canât imagine a middle ground.