Yesterday, I ran an op-ed asking the people who make and publish video games to talk more, to be more willing to answer gamersâ questions, to communicate rather than wrap themselves in a blanket of cold, corporate silence
https://lastchance.cc/gamings-biggest-problem-is-that-nobody-wants-to-talk-5928663%3C/a%3E%3C/p%3E
So in the interest of exploring more angles, I asked people to send over their thoughts. Below are a few letters from game makers and reporters, posted to present some other perspectives in this conversation.
Jamie Cheng, Klei Entertainment:
Iâm genuinely surprised you didnât tackle the main reason why devs have a hard time talking to press: we have to take into account that our words could be used in the most sensationalist way possible.
I have literally seen this cause the cancellation of projects, damage developer/publisher relations, and people getting fired. I have seen this happen to large companies and indies alike. Iâve seen indies whoâs games are no longer coming out on platforms due to the printing of a supposedly confidential, but honest and friendly, conversation. I have seen my own words taken out of context and cause my studio to look like we were blaming others when we were literally just being upfront and taking responsibility.
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Through all this, Iâm still working hard to give as much information as I can. Better to be bitten a few times than to play it safe and never say anything interesting. I can do this because I run my own company, and I understand the risks. I genuinely believe being open to the press causes more good than harm. But understand that the press has and will continue to periodically materially damage peopleâs lives â is it any wonder that the average PR person, who has far more to lose than to gain, says âno commentâ?
Dan Teasdale, Twisted Pixel Games:
Legally, you might not be able to answer the question. Lots of things can cause this, but almost always you canât even say that a legal reason is behind why you canât talk about it.
Take the whole Prey 2 mess. I bet if youâd asked if Prey 2 was still coming out during that time, it would have been impossible for any party to answer that for a whole bunch of reasons â it messes with the contract, Prey 2 may still come out with a different developer, one party might be preparing to/have already started suing the other party and anything in the press can impact it, etc. âDoes your game still existâ sounds like a simple question, but even that can be complicated by behind the scenes problems. Business deals are never simple.
Thatâs just one potential legal reason. Patents, resolutions to lawsuits that require certain changes to a game, NDAs, licensing terms and issues, IP issues⊠thereâs a huge chunk of things that we can never talk about, or even tell you that we can never talk about with you.
Sometimes thereâs better places to talk about some information, and you may have also secured deals to get that information out there.
This probably makes more sense after you wrote the article, but Iâd bet that the reason Bethesda didnât get back to you about your Skyrim DLC request was because they were doing an announce and explanation of it during their huge convention the next week. While it might suck for you, Quakecon is clearly a better place for Bethesda to make announcements and get across their message unfiltered about their games.
That can happen all over the place. If Iâve got a cover exclusive with Game Informer for my game and you ask whether the game exists or not, Iâm not going to tell you on the record that the game exists and is coming out soon. A big event is going to get more attention and be better for the game than an article on a single site.
Everything you say is taken as gospel and locked. It doesnât matter if you hedge it. If you say or hint at something and it ends up not happening, youâll get eviscerated, even if itâs small â just ask anyone who wanted stage kit support in Rock Band 3! I bet thatâs the other part of Bethesda not telling you about the PS3 version of Dawnguard: they didnât know if theyâd solve their problems in time for a Quakecon announce or not, so why tell you that theyâre struggling if everything could potentially be okay a week later?
In an ideal world, people would be able to understand the difference between announcing something and talking about potential paths of things, some of which might not happen. We donât live in that world. Hell, this is a problem even just internally when making a game.