Rocksteadyâs follow-up to its acclaimed 2009 Batman: Arkham City is a fantastic sequel. Itâll be out soon for Xbox 360 and PlayStation 3 (and on PC this November). Would we say itâs worth your while? We wouldâŠ
Kirk Hamilton, notorious Batman previewer who finished the game last night: Arkham City is both bigger and deeper than the first gameâevery aspect of its predecessor has been enhanced and upgraded, and the whole experience is polished to a mirror shine. The voice-acting is outta sight, combat is wilder and more challenging than ever, gadgets are creative and empowering, and the soundtrack kills. And the whole thing is simply huge, with dozens of surprises in store. Play this game. YES
Owen Good, not just an expert on sports games: We seem to be saying yes to every big game, making this autumnâs gut checks a gut punch to the wallet. But Batman: Arkham City has been one of the most desirable games all summer and not even recent choices made by the gameâs marketers could spoil that. I played the game for about an hour at Comic-Con; the the free flowing combat carried forward from Arkham Asylum is canât put-it-down seductive and setting it in an open world is an excellent evolution. My gut says yes. YES
Evan Narcisse, the new guy: From the very beginning, you get the sense that Rocksteadyâs understanding of how to deliver a Batman experience has deepened and matured. All the accessibility of the first gameâs systemsâcombat, puzzles, gadgets, locomotionâremains, but with more complexity for veteran players. Being open-world makes it a bigger, richer structure and Arkham City uses more of the Bat-mythos in a more fully realized way. Arkham City represents everything thatâs good about sequels and thatâs why you should buy it. YES
Stephen Totilo, who preferred Superman as a kid: A friend of mine put it well when he said itâs like a Batman game set in a world as open and rich as the recent Assassin Creeds. YES
Luke Plunkett, a tough man to please: Get it. Then get it again, in case the first copy breaks. Arkham Asylum suddenly feels like a tech demo for this game, Cityâs sandbox scale and open-ended mission structure fitting Batmanâs stealth-then-face-punching approach perfectly. You wonât feel like youâre pretending to be Batman. Youâll feel like youâre Batman. YES
No surprise here. Those of us who have played the game think it is fantastic. Weâll have a full review of Batman: Arkham City for you next week. A few days prior to the gameâs initial release on Tuesday the 18th, weâre saying: get itâŠ. and, if you want to play as Catwoman, get it new.
You can contact Stephen Totilo, the author of this post, at [email protected]. You can also find him on Twitter, Facebook, and lurking around our #tips page.