Itās been playable for years, and has captured the imagination of millions of gamers around the world, but itās only now, in November 2011, that indie world-building sensation Minecraft has been officially āreleasedā. So itās only now, with a v1.0 after its name, that we feel safe enough to have this informal little pow-wow. A lot has changed since the game was about little more than building giant Final Fantasy characters. Itās added more realms, more bad guys, more junk, there are even buildings and, if you can believe it, a boss fight. But does that make it worth picking up? Letās craft guts from obsidian and chicken meat to find out.
Luke Plunkett, who played a lot of Minecraft, then stopped, and is now playing it all over again: This is far too short and informal a space to really get into the vastness that is Minecraft, so Iāll just say I wish it was more accessible. I wish it did a better job of communicating with players inside the actual game. I wish it didnāt revel so often in its sheer brutality. I wish the more āgameyā stuff thatās been added was easier to get to.
Yet itās those things that define this game. Itās a world, and sometimes, the world can be rough. It can be difficult to understand. The only way you get by in life is to make friends, get advice, and be careful, because each step you take could be your last. I like the challenges the real world presents, and I like Minecraftās as well. There are few, if any games which take such a brave and rewarding step as to be so un-game-like in their basic approach, and thatās why I give Minecraft a blocky, terrifying Yes
Brian Crecente, who played the beta for a bit and has lately been playing the retail release side-by-side with his son: I love Minecraft. Itās inventive, itās creative, but the best part, it makes you inventive and creative. I start by trying to survive, and then I find myself spending way too much time sprucing up my shelter, turning it from a place to survive to a home. I call my son over, my wife over, to give them regular tours. Iām proud of my hole in the ground. And I love the disasters, the accidental flooding, dropping through a hole into a darkened cavern packed with monsters. Itās wonderful.
What I donāt love, what needs to be fixed, is the complete lack of guidance. I donāt need my hand held, but I shouldnāt have to play this game with a Wikia page open on another computer. Crafting needs an in-game crafting book. If youāre going to include the ability to level up, explain how it works. If thereās an end fight, maybe provide a little guidance. Iām all for minimalist game design, but this is striking very close to lazy. All that said, I completely, utterly, unequivocally suggest you buy this game for PC, for Mac, for both. Yes
Brian Ashcraft, Dallas native, Minecraft virgin: Texas is football crazy. Even though I grew up in Dallas, Iāve managed to make it without seeing an NFL game live, let alone a cowboys game. Iāve also managed to make it through the past few years without playing Minecraft.
Iām assuming this says something about my personality. That when everyone starts to zig, perhaps I start to zag. Itās not that I am against Minecraft. I donāt hate the Cowboys, either. I just havenāt had the opportunityāor made the opportunity for myself.
And so, here I am, your non-player. But just because I havenāt played the game that damn well doesnāt mean Iād pooh-pooh anyone who wanted to buy the thing. Hereās a game that, developed by some Swedish dude in a silly hat, has captured the gaming publicās imagination, spawned cosplays and fandom as well as a convention, and has enable said Swedish dude to buy more silly hats. Thereās something to be said about a game that can inspire such passion and interestā for the Cowboys. So just Iād like recommend someone attend an NFL game, Iād recommend that somebody buy Minecraft. Yes.
Gut Check is an off-the-cuff impression of what we think of a game: what weād tell a friend; how weād respond on Twitter or Facebook or over a beer if someone asked us āWould you buy this game?ā Our lead writer, who has played a lot of the game, decides. Other writers chime in for additional points of view.
You can contact Luke Plunkett, the author of this post, at [emailĀ protected]. You can also find him on Twitter, Facebook, and lurking around our #tips page.