One thing I canât help but admire about fighting games is how well the genre uses moves and kinetics for characterization: sure, not every game has a fantastic story attached to it, but that doesnât mean a fighting game canât have well-defined, unique characters, you know?
You donât need hours of exposition to understand characters in fighting games. You just need to play as them, explore their moveset and the action itself becomes the way that you get to know a character. Itâs way different than, say, getting to know Unchartedâs Nathan Drakeâyou spend the entire time shooting and climbing in that franchise, but his actual character isnât really communicated through those actions. Meanwhile you can have a fighting game thatâs light on the story and it doesnât matter, youâll still get to know a characterâjust not in the same way.
If a character is communicated through their moves, it should follow that a characterâs supers or ultrasâor the special âfinishing movesâ one can perform, typically after filling up a meter of some sortâcan sometimes perfectly encapsulate a character, even if theyâre clones of each other. They might both be shotos, for example, but Ryu does a Hadoken, and Ken focuses on Shoryuken. Theyâre different!
Iâm a big fan of one of Juriâs (from Street Fighter) ultras, which you can catch a snippet of in the GIF aboveâthe way sheâll monstrously caress the enemy before smashing them into the ground. Itâs evocative and kind of terrifying, and you donât have to play through a story mode to understand that about her character. You might not be surprised to hear that she has another ultra where she gets an unnerving look in her eye and licks her lips before ripping into youâsounds like it might be in-tune with her character, right?
Granted, not every ultra is awesomeâŠStreet Fighter in particular can get kind of racist here:
Of course, Street Fighter isnât the only game with finishing moves (itâs just the franchise Iâm the most well-acquainted with)âtheyâre pretty common in fighting games! Who can forget the fatalities in Mortal Kombat, or the more recently introduced X-Ray moves?
God, thatâs gruesomeâbut thatâs also exactly why theyâre awesome to do, yeah? Sure, ultras and supers do tons of damage and a good player will strategically unleash these moves to exploit thatâŠbut finishing moves/supers are also a so bombastic, so showy that they can also feel intimidating to your enemy, or like a taunt. Thatâs true even if the move doesnât kill you. All this stuff put together make ultras and supers fascinating to me.
Anyway, Iâd like to invite you to share your favorite supers/ultras/whatever theyâre called in your fighting game of choiceâlet us know why you think theyâre rad or special, and if you can, make sure to include video/GIFs so we can see them in action. Iâll leave you with the always-silly Mortal Kombatâs friendship and babality finishing moves, because Iâd be remiss not to mention them:
https://www.youtube.com/watch?v=e6aD5PvXvBg
Video sources: AndriaSang, ZeroX03 Gaming â Fighting at its Worldâs Finest, oInFlamezo, RMPKenpachi, RajmanGamingHD
The Multiplayer is a weekly column that looks at how people crash into each other while playing games. It runs every Monday at 6PM ET.