Skull and Bones, Ubisoftās oft-delayed open-world online pirate video game, is almost here. To celebrate that fact, the game got a fancy new launch trailer. As you might expect for a game originally scheduled to launch less than a year after Obama left the White House, this isnāt its first trailer. Not even close.
In two days, Skull and Bones will finally be playable for all when it launches its open beta on February 8. And then, a little over a week later, it will be officially released, after a decade of development, promotion, and delays. It was originally meant to be out in 2018. But it missed that date by over five years. And during that long time, Ubisoft had to keep doing what every big AAA publisher must do: Release new trailers and videos for your upcoming game to get people excited. The problem is, after the better part of a decade, Ubisoft has now published 29 videos, trailers, teasers, announcements, and dev diaries.
Finding all the videos Ubisoft has published for Skull and Bones (initially known as Skull & Bones) is a bit tricky. It seems the publisher has tried to scrub some older videos from certain Ubisoft channels and pages, but you can still find videos from 2017 if you look around. I primarily used Ubisoftās main YouTube account and an inactive North American-focused Ubisoft YouTube channel which had older content.
I counted any video that contained the world trailer or teaser. I also counted gameplay overviews, dev diaries, and videos showcasing endgame content or features. I didnāt count every version of each trailer (Ubisoft uploads in multiple languages for different regions) and I also didnāt count every single promo video for the game, like those showcasing when a celeb was brought in to play, clips uploaded to TikTok/YouTube Shorts, or when the devs did a livestream of the beta.
Even with this criteria in place, I landed at, by my count, 29 videos promoting the game. I think the actual number is probably a bit higher, as at least one playlist Ubisoft created for the pirate sim is missing a video. I imagine others have been removed over time as the gameās messy, extended developmentāit started life as an Assassinās Creed IV: Black Flag DLC in 2013āhas led to many, many changes.
Looking through all the promotional videos and trailers, I spotted something funny: It appears that over the last few years, as the hype train has been started up and then shut down for each new delay, Ubisoft has created new spins on the popular publisher genre of āDevs talk about the game in a structured format.ā There was The Deck, The Ship Log, and most recently, a new Dev Diary series.
Scrolling through over half a decade of trailers and videos for a single game is wild. You can see Ubisoft tweaking its message, dropping the ampersand, making the logo more bright and colorful, and re-marketing the game as a big open-world pirate thing instead of a gritty PvP-filled historical battle simulator.
I think a lot of triple-A video games get overmarketed and by the time they actually land, after delays and a dozen trailers, itās hard to not already feel burned out. Skull and Bones might be the most egregious example yet. It feels as if Iāve spent a large chunk of my life covering, thinking about, or writing stories on Skull and Bones. And, after looking at almost eight years of trailers, ads, teasers, and dev diaries, it turns out: Yeah. Iāve done exactly that.
Ubisoftās Skull and Bones finally launches on February 16 on Xbox Series X/S, PS5 and PC. It will be available three days early for those willing to pay the publisherās ransom fee.Letās just hope the servers work
.