Itās taken 40 long years, but itās finally happened. Iāve finally become an adult, and itās all thanks to the latest Skylanders game. I just donāt understand the Swap Force
The first Skylanders game gave us a batch of toys we could place on a portal to use as characters in a well-crafted action role-playing game. Using the power of magic (or maybe technology), the toys retained the statistics of the game characters, making bringing your guys over to little Timmyās house to play cooperatively a fun thing to do. It also ensured that each new toy released was a call to arms for players ā youāre not done until these new guys hit the level cap.
Thatās the basic gist of the series, really. Buy some toys, have some fun, buy some more toys because (for children) if you donāt get them all it means your parents donāt love you and youāre adopted, or (for parents) if you donāt get them all your children will grow up to be Paris Hilton. It has to be something that urgent, because I was at Toys R Us last night for the midnight launch of Swap Force, and so many carts weāre filled with all of the things.
https://lastchance.cc/skylanders-swap-force-buyers-guide-what-to-get-what-1443590555%3C/a%3E%3C/p%3E
Skylanders Giants, last yearās release, hugged Activision and Toys for Bobās winning formula close, introducing a race of ancient behemoths required to unlock new challenges in a game that was pretty much the same as the first. New characters, more expensive toys, and another pile of bodies for Activision to roll about on.
https://lastchance.cc/skylanders-giants-the-kotaku-review-5953530%3C/a%3E%3C/p%3E
For one, the more expensive collectible figures this year ā the Swap Force figures ā are able toswap tops and bottoms with each other using magnets. Take the top off of one, put it on the bottom of another. Each Swap Force character has a two-part name, like Rattle Shake and Free Ranger. Swap their tops, and you get Rattle Ranger and Free Shake. Mmmm, free shake.
https://lastchance.cc/the-next-skylanders-can-be-broken-in-half-on-purpose-5981700%3C/a%3E%3C/p%3E
Mechanically itās nifty, I suppose. Instead of the single set of purchasable upgrades of normal Skylanders figures, the Swap Force characters have two, one for the top and one for the bottom. If players like the powers of a certain top, but not the bottom bits, they can just switch them out. Once all 16 Swap Force figures make it to market, kids will have more than 250 character combinations to play with.
That doesnāt work for me, which is how I know I am an adult now. This is correct.
This is obviously an octopus pirate and a one-wheeled magnet-headed robot.
I donāt know what these are, but they aināt right. The figures are designed so well, taking them apart doesnāt feel good to me. *puts them back*
So I didnāt end up swapping all that much as I played through the gameās story, and really I didnāt need to. There are elemental gates ā each Skylander is attuned to one of eight elemental forces ā that require two different elements. Say thereās a Tech/Water gate. Swapping together squidly and magnet-head would open it, but so would hitting start on controller number two and popping on one of each. In fact, since Activision isnāt releasing one Swap Force character of each element at launch (six out of eight), you have to do the second player trick (or just play with a friend) to unlock everything anyway.
That odd oversight always means that the game canāt be 100 percent completed at launch. Each Swap Force character also has a travel power that unlocks mini-game challenges scattered through the story levels, and two of those are absent from the launch lineup. Puzzling.
So no, I donāt get the whole swappable toy thing. Iām sure kids will love it, obsessing over the best character combinations and growing up to write questionable fan fiction about what itās like to merge with the lower half of another being. Me, Iām sticking to the amazing line-up of brand-new, non-splitting Skylanders. These are some of the best-designed toys yet. Mind the hats.
The fresh faces with their new powers are only slightly more exciting than getting a fresh Skylanders game and dragging the older toys off the shelf for another round. Every single toy released in the line since the original game works in Swap Force, from three different recolors of Spyro the dragon to the stupid little power-up items that were included in that first gameās Adventure Sets.
What makes the old charactersā return so exciting? For the first time on consoles, they can jump. Jumping changes everything.
After two years of complaining of the lack of vertical movement, Activision handed over the reins of console development to Vicarious Visions, the studio than made the superior 3DS versions of the first Skylanders game. The result is exactly what I expected: a platforming action RPG encroaching on Ratchet & Clank quality, only with about 100 characters to choose from, all with their own unique powers and upgrade trees.
Hidden items are now more hidden, combat is much more dynamic, and the levels feel like they branch off in all directions. And best of all, those older characters, once only allowed to jump on Nintendo handhelds, finally get to have jumping animations in high-definition. It brings a tear to the eye.
Itās not just the jumping that makes the game feel fresh. Weāre in a strange land here, one rendered in a gorgeous new game engine (though playing through the game on the PlayStation 3 really has me hungry for the sharper, sexier PS4 version).
The gameās central hub is now a bustling town, filled with secrets and shops and extracurricular activities. Every time you load up the game after youāve completed the story, a character fills you in on what you can still do ā timed challenges, score challenges, bonus levels, replaying story levels to complete goals. Invite a friend overfor co-op and competitive arena modes. Thereās a ton of gameplay here, and with Activision getting back to releasing full Adventure Pack levels instead of just the Battle Pack arenas of Giants, thereās even more on the way.
Activision could have easily had Toys for Bob churn out another non-jumping, uninspired Skylanders adventure, and parents and children would have eaten it up. They didnāt need to add jumping. They didnāt need to layer on the additional content. They didnāt need a musical number.
Yes, there is a musical number. Itās pretty darn amazing.
The effort put into making Skylanders: Swap Force a better game despite a guaranteed customer base suggests that maybe Iām not the only one whoās been maturing over the past couple of years.