When something carries a warning that it āwill require your first born and a pint of your bloodā, you know itās going to be good.
User shesonover on the ENB forums has posted what heās calling the Skyrim Memory Patch. The full explanation is very technical, but the gist is that it frees up more memory for Skyrim to use, which means more mods, greater draw distances and more characters on-screen (and also, reportedly, less crashes as well).
Of course, the risk in doing this ā and heās kind enough to warn you at every step of the way ā is that in taking on the extra burden, you can screw up things like your saves
https://lastchance.cc/what-skyrim-looks-like-when-youre-running-100-mods-at-o-5961994%3C/a%3E%3C/p%3E%3Cdiv class="not-prose my-8 -mx-4 xs:mx-auto">
A key part is the changing of the gameās āugridsā value. This is how the world draws and populates itself on your screen. By default, itās set to a low value. Weāve been able to get it higher for ages now ā indeed, I finished the game first time with a higher ugrid number ā but shesonās guide goes way past just that basic tinkering.
You can see the results in the screens below. What youāre looking for isnāt the texture quality (theyāre not the crispest screens), but just how much detail is being displayed and the range itās being displayed at.