As creator of tent-pole franchises like Kirby or Super Smash Bros. you might think Masahiro Sakurai is a pure bred
Nintendo loyalist. So what do you think he has to say about Sonyâs newest
console?
âFirst off, the console looks cool.â
Sakurai wrote in his semi-weekly column in Weekly
Famitsu. âAs hardware evolves, people tend to make things more
rounded or add more details, but [the PS4] is properly angular. This simplicity
is really nice.â
Though he is a developer for Nintendo,
Sakurai is not hung up on brands. âWhether itâs Nintendo or Sony, Japanese
or Foreign, I donât care about picking sides.â Sakura said, explaining his
stance. âI work hoping that the future of games and the game business will
be more fun.â That said, Sakurai seemed very impressed with the
PlayStation 4.
While he did admit he was disappointed that
the console was not backwards compatible with PS3 games â âIf only I could
play PS3 games on it, I could pack up my PS3 and my room would be cleanerâŚâ
â Sakurai did enjoy all the new features of the system, from the new controller,
to remote play with the PS Vita, as well as the potential of the SHARE button.
But as a developer, Sakuraiâs eyes look beyond the hardware.
âWhat I found most appealing was the
machineâs power. Looking over the various software, the screens are detailed and
smooth. Load times are short and there are no slowdowns. Such performance right
out the gate â this will help a lot of developers.
Comfort is often overlooked. Itâs subtle
like air, and above all, hard to achieve and build.
Itâs like âbeing healthy.â Itâs easy to
forget that things that come naturally are the most valuable.
Take loading time for instance â you donât
think about it if there is none, but once itâs there, itâs an annoyance.
Developers struggle to simplify such things. It canât be helped, but there is a
lot that needs to be done that has nothing to do with how entertaining a game
is.
This sort of âunneeded effort,â should be
reduced by whatever means necessary. That will lead to more robust content.
Wouldnât it be wonderful if raising a hardwareâs specs lead to smoother game
development?
Of course, this is just a developerâs
opinion and has nothing to do with the player. But itâs something that will
most certainly come back to the player.â
A very level-headed commentary, Mr.
Sakurai. To summarize, Sakurai noted that the PS4 was overall a very well
put-together piece of hardware. âI sincerely hope that many creative
masterpieces are born from hardware like this.â I wonder what sort of game
Sakurai might make for it, given the opportunity. After his arms get better, of
course.
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