Bruce Shelley is an industry legend. Helped Sid Meier make Civilization, created Age of Empires, then joined Ensemble. Now, though, Ensemble are gone. And Shelley is trying to explain why that happened.
Taking the stage at this yearâs DICE get-together in Vegas, Shelleyâs address was devoted to pondering aloud how a studio that had only ever made highly-acclaimed games would be shut down. And while he doesnât settle on a single, over-arching thing that can be blamed, he does a good job of being honest and highlighting the flaws â both internally at at former owners Microsoft â that, combined, led to the studioâs demise.
These include:
â Failure to diversify. Ensemble were responsible for many of the finest strategy titles ever developed. AndâŠthatâs all they were responsible for. Strategy games donât make money like they used to.
â The studio grew too big. It had always employed around 40 people, and those 40 were a close-knit team. But as the years progressed, staff numbers swelled to around 75, meaning that much of that strong feeling was diluted.
â Two major projects the company were working on â one the Halo MMO â were canned by Microsoft. Yet after they were canned, Ensemble didnât downsize, which would have increased overhead and may have contributed to Microsoftâs decision to let the studio go.
https://lastchance.cc/the-history-of-the-halo-mmo-and-ensembles-other-cancel-5144947%3C/a%3E%3C/p%3E
There doesnât always have to be a reason.
Live Blog: DICE 2009 â Bruce Shelley, Ensemble Studios Post-Mortem [G4]