Zipper Interactiveâs recently revealed SOCOM 4: U.S. Navy SEALs is one of the games we were least expecting to be fully playable with the PlayStation Move controller. Can a hardcore online shooter stay competitive with a motion control scheme ?
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The control layout in the pre-alpha build of SOCOM 4 required aiming the ever present targeting reticule with the glowing Move controller. Character movementâstrafing and runningâwas performed with the Move sub-controllerâs analog stick. Movement and point-aiming didnât take too long to get a grip on, but I was very happy to be playing as an indestructible SEAL, thanks to god mode. I took a lot of damage while playing my very first Move game.
The control complexity started to kick in when I was forced to perform any SOCOM 4 action that went beyond moving and shooting. The four face buttonsâcircle, square, triangle and Xâare positioned not in their normal, familiar spots, but rotated about 45 degrees clockwise, flanking the Move logo button (aka the squiggle). My thumbâs transition from analog stick to d-pad on the Move sub-controller, which also sports its own square and circle buttons, was another awkward motion.
For the record, the squiggle button is not necessarily a replacement for, say, the L1 button of a DualShock. The squiggle zoomed in the camera in the control method we were using, but Zipper staffers indicated the buttonâs use may be defined per game.
Surely, some of this controller dexterity will come in time, after spending more than 10 minutes wielding both Move accessories, but it made my SOCOM 4 experience rather clumsy. Fortunately, Zipper Interactive reps say they have plenty of playtesting ahead of them, as well as plenty of development time before SOCOM 4âs release later this year, so itâs possible that Move control could eventually become the preferred option.
Is it likely? Maybe not, but at least adventurous SOCOM fans eager to play something more core-oriented with their Moves will be able to test their motion controlled headshot skills online against others.