After Playdead released Inside in 2016, co-founder Dino Patti split off from the critically acclaimed indie studio amid a messy business breakup and ultimately went on to create Jumpship, another small studio working on similarly eerie and evocative adventure games. That mission now has a chance to continue after Jumpship was recently spun off by its chaotic owners.
âJumpship has always been about pushing the boundaries of emotions, storytelling, and innovation in gaming,â Patti, who was executive producer on both Limbo and Inside, said in a press release. âI want to take the company in a completely new direction while staying true to that vision.â
Purchased by Swedish publishing group Thunderful in 2022 after the release of its first game Somerville, Jumpship was recently sold back to the Playdead co-founder along with a stake in Sad Owl Studios, maker of the excellent Viewfinder, late last year as Thunderful engages in multiple rounds of cuts and layoffs.
I sold my studio in 2022. Today, I got it back.
Today marks a new chapter for @jumpshipstudio.
After Thunderful's acquisition in 2022 and recent changes, I've now reacquired the studio.
Unfortunately, the company is now empty of employees, so the road ahead will be entirely⊠pic.twitter.com/QZ0uWWXBG2
â Dino Patti (@DinoPatti) February 12, 2025
âThis is more than just a business decision; itâs about reigniting the passion and vision that first sparked Jumpshipâwhile taking it further than ever before,â Patti said. This time around, however, heâll be doing it without studio cofounder Chris Olsen, who was the director on Somerville, or the rest of its development team.
The groupâs 2022 debut indie game channeled the cinematic puzzle adventure DNA of Limbo and Inside but without the refined gameplay. It was visually striking and told a beautiful, tense story of a father trying to find his family amid a mysterious alien invasion, but struggled to win over players who found the controls frustrating and the linear exploration unintuitive.
Thunderful, meanwhile, continues to face challenges. SteamWorld Heist 2, one of last yearâs standout tactical RPGs, didnât quite break out like its predecessor, and Kotaku understands that many of the team were laid off during the publisherâs latest round of cuts last year.