I want to get this out of the way up top: Iām someone who can forgive many of a board gameās flaws if it looks good.
While with video games even the prettiest visuals can soon wear thin if the experience itself is lacking, thereās something about an attractive board gameās tactile joys, its physical allure, that really pushes my buttons. Is this superficial? Probably! But, and I cannot stress this enough given my honesty in revealing my critical bias, it is what it is.
And Space Race is a board game that looks good. Designed for 1-5 players, it has everyone taking on the role of either a space-faring nation (like the US or Soviet Union) or a private sector company, and basically just playing a whole bunch of cards in order to undertake research, get astronauts (or cosmonauts) into space, complete missions and, after just seven turns, jostling to be the faction furthest along a progress tracker and be declared the winner.
Despite all the scientific designs all over the place, it isnāt a complicated game. Youāre really doing little more than drawing cards and playing them on the table, building an enginethat must be modified every turn by adding new cards to it, which then changes its outcome on the missions or challenges youāre trying to complete in order to gain points (and thus move along the progress tracker).
Iām not going to get into the reeds on the gameās rules, thatās not what these reviews are for (you can check them out yourself if you want), but I did find the game pretty easy to pick up and develop strategies for even during my first playthrough, something that doesnāt actually happen too often with me (I usually like/need to test the waters once or twice with a game Iām not familiar with before feeling confident enough to shoot for clear strategies).

Itās far from my favourite game of the last few years on the mechanical side of thingsāI found a lot of Space Raceās peripheral systems can be ignored without much consequence, which limited a bit of its complexity and depthābut it was generally a pretty breezy game to play as I shifted and adjusted my cards every turn to try and squeeze new ways of getting points out of the board.
I still loved every second I spent with it, though, because of just how nice everything is. Space Raceās art is split into two entirely different camps; thereās its graphic design, comprising the board and tokens, that commits 100% to a rocket scientist aesthetic, making the entire thing look like a series of blueprints. Itās plain, but also clean and entirely appropriate for the subject matter, so I dig it.

The other half is the gameās card art, and it is a joy to behold. Every single card in the game, from ācelebritiesā like JFK to mundane missions to vital pieces of technology to representations of mission control rooms is a gorgeous illustration, bursting with colour and character, and for the first few turns of this game I couldnāt help but just sit there staring at every single one of them, fighting my brainās impulses to treat the prettiest card images as the ābestā cards even if they were just low-scoring filler.

Adding to the sensory delights playing this game was the quality of the components themselves. While the gameās meeples are fairly plain, the included plastic rocket tokens are detailed and the cards printed on thick, glossy stock. The real star, surprisingly, is the board itself (above), which is a mousepad-like foam mat that shimmers under lights, and is a wonderful thing to have to be pressing down on and rubbing your hands over all night.
The game also, to its credit, even has room for a sense of humour amidst all the cold scientific progress:

If youāre a fan of mid-weight (games that arenāt all-nighters but arenāt quick finishes either), engine-building board games that are fairly easy to pick up, then sure, Space Race is a fun game. But if like me youāre someone who cherishes a board gameās physical pleasures as much as its intellectual rigours, then this is something you should definitely try and get a game of. Probably with someone who already has a copy, since the fact this was Kickstarted without a retail release makes it hard to find a new copy of your own.