Saving people is not the point of Spelunky. The trapped humans you encounter in the roguelike platformer are essentially just people-shaped health packs, there to grant you a heart if you escort them to an exit and finish the level you find them on. But, while you’re doing that, the back of your brain will inevitably create a story about how your damsel got there. If you could only play as a guy in Spelunky and could only rescue women, the results would feel like only one kind of story.
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