What could be better than a video game featuring the amazing Spider-Man? How about a video game featuring four amazing Spider-Men?
The Tablet of Order and Chaos has been shattered, and the Spider-Men from four different dimensions must act together to retrieve it before reality completely unravels. Rather than the free-roaming sandbox Spider-Man games of ages past, developer Beenox gives us a mission based game in which four different versions of Spider-Man â Amazing, Ultimate, 2099, and Noir â face off against the webslingerâs most dangerous foes in order to keep reality from crumbling apart.
Four spider-powered superheroes are better than one, right?
Loved
Spider-Man and His Amazing Enemies: Taking on the role of multiple incarnations of Spider-Man and several different versions of villains from his extensive rogues gallery is a real treat. It helps that the gameâs writers have a firm grasp on the characters and settings; any mission could easily be used as a basis for an issue of a Spider-Man comic book. Fan service abounds, from classic comic book dialog brought to life to billboards and advertisements featuring classic characters littering the hero-worshipping future of 2099. Thereâs even a surprise cameo from the best version of Spider-Man ever created. As a comic book fan, Iâm quite satisfied with what Iâve seen here.
Worlds Apart: The four different worlds depicted in Spider-Man: Shattered Dimensions are four very different worlds indeed. Each is lovingly rendered in its own distinctive graphical style, from the crisp realism of the regular Spider-Manâs New York City to the shadow-drenched streets of Spider-Man Noir. The Ultimate Spider-Man world is bright and colorful, giving it an almost cartoon-y feel, and the high-rise towers of the 2099 universe are filled with the buzzing glow of the neon that hides corporate corruption lurking just below the surface.
Spider Fights: The combat in Spider-Man: Shattered Dimensions is fast, fluid, and quite satisfying. Spider-Man in his various forms leaps gracefully between opponents, pummeling them with a vicious combination of punches before effortlessly leaping to the next enemy in line. As you upgrade your powers your moves will get even more impressive, making you more than a match for the hordes (and I mean hordes) of enemies youâll encounter later in the game. Boss fights put your skills to the test, spicing things up occasionally with a first-person punching mechanic which, while not all that complex, adds a great deal of immersion to these epic battles.
Swing, Swing, Swing: An important part of any Spider-Man game is the swinging, and while Shattered Dimensions might not feature the huge open-world areas of previous Spider-Man titles, it still manages to make navigating the gameâs diverse levels an enjoyable experience. Levels are littered with little yellow arrows indicating areas where the player can hit the right trigger and instantly zip of out harmâs way. Holding down the jump button causes Spider-Man to throw out a pair of webs, launching him even higher in the air. The web swinging itself has nothing on Spider-Man 2, the ultimate web-swinging game, but it gets the job done nicely.
Mission-Based Upgrades: How do you keep a player from saving up upgrade points and pumping them all at once into the most powerful skills available? Spider-Man: Shattered Dimensionsâ mission-based upgrade system has the answer. Every level in the game is littered with side missions that youâll discover as you play. One might require you disarm a certain number of gunmen. Others might have you performing a certain number of special moves. As you complete missions you earn points that can be used to unlock new costumes, combat styles, and upgrade character attributes. The limiting factor here is that upgrades are based on the number of missions youâve completed. Complete 10 missions, and youâll have access to one tier of upgrades. After finishing the game Iâve only completed 107 of 180 challenges, which means I can squeeze a little more replay value out of the game by going back and getting them done.
Hated
Separate Yet Unequal: Three out of four Spider-Men play pretty much the same, with only one or two gameplay mechanics separating them from each other. Normal Spider-Man, Ultimate Spider-Man, and Spider-Man 2099 are almost interchangeable, aside from some character specific combat moves and the 2099-specific free falling segments. 2099 Spideyâs time-slowing power and Ultimateâs rage are fun to play with, but leave you feeling naked when playing plain vanilla normal Spider-Man.
Spider-Man Noir breaks the mold, forcing players to sneak around in the shadows and defeat enemies using stealth takedowns. If an enemy spots him he has to flee or risk being taken down quickly with a few bullets. Itâs an entertaining game mechanic, but itâs also a forced game mechanic. At certain points during his missions, Spider-Man Noir proves himself just as capable in hand-to-hand fighting as the other three, but in stealth missions he can barely take out one gunman without getting killed. This seeming morphing of the characterâs abilities to fit the gameplay style doesnât sit well with me.
Repetition: For every dimension there is a Spider-Man, and for every dimension thereâs a big guy with a hammer. No matter which dimension you travel to in Spider-Man: Shattered Dimensions youâll come across large numbers of similar enemies, re-skinned depending on the setting. Thereâs the big guy with the melee weapon, the shooting guys that can be easily taken out by disarming them, and the guys with shields you have to jump behind to take down. While there is a little bit of diversity, especially in the 2099 dimension, for the most part you know what to expect.
The repetition carries over to mission goals as well. Youâll find yourself saving a lot of folks in order to open up doors and switches. Each of the three Noir levels contains segments where you need to sneak around, taking out enemies in order to free prisoners from cages. After a while these objectives begin to feel like exactly what they are: obstacles between you and the end of the game. That shouldnât happen.
Broken Webs: This Spider-Man game catches more than its fair share of bugs in its web. On multiple occasions the camera locked in place, leaving me running about blindly getting shot by enemies I couldnât see. At one point Spider-Man became rooted in place; all of the other controls worked, I couldnât move from the spot I was standing. Then of course thereâs the problem with bosses falling into the world. Add to those issues frequent sound drop out, scripted spoken dialog tripping over random Spider-Man quips, and some amusing enemy âfreak-outâ animations, and youâve got a game that could have spent a few more weeks in the oven.
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On the surface Spider-Man: Shattered Dimensions is a Spider-Man fanâs dream come true, weaving together four iterations of the iconic hero and filling the resulting web with twisted versions of his classic foes. Dig past the fan service, however, and the web begins to unravel, largely due to the multiple bugs and glitches caught in its threads. The experience never completely falls apart, and there is certainly enjoyment to be found, particularly for fans of Marvelâs heroic arachnid, but Shattered Dimensionsâ grip on this reviewer was tenuous at best.
Spider-Man: Shattered Dimensions was developed by Beenox and published by Activision for the Xbox 360, PC, PlayStation 3, and Wii on June 16. Retails for $49.99 to $59.99 USD. A copy of the game was given to us by the publisher for reviewing purposes. Played single-player campaign to completion.
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