During an investor call in November 2023âmade public this week and spotted by My Nintendo NewsâSquare Enix CEO Takashi Kiryu acknowledged the companyâs failure to market much of its recent catalog, and raised intentions to âslim downâ the publisherâs lineup. As in, publish fewer games.
Square Enix has been in a funny place for a while now. The companyâs apparent obsession with web3 bullshit like blockchains and NFTs has courted controversy as of late. And just as that noise started to fadeâfollowing former CEO and blockchain stan Yosuke Matsudaâs replacementâthe new CEO Takashi Kiryu decided to go all-in with artificial intelligence in the most tone-deaf way imaginable. That news was rapidly followed up by the revelation that Splatoon clone Foamstars has AI-generated art. And this all followed a year where the publisher pushed out a huge array of games that it barely seemed to notice it had released.
It seems the latter issue hasnât gone unnoticed within Square. During the November meeting Kiryu told investors that he sees the companyâs marketing as âlacking.â He explained that ânot only is content increasingly being sold digitally, but the range of devices capable of delivering content is also diversifying,â which seems like it might be a very roundabout way of saying, âWe need to remember we make games for things other than the PS5.â He continues, âBecause our portfolio has included strong IPs like the Dragon Quest and Final Fantasy franchises, we have tended to focus our resource allocation on content developmentâŠwe need to strengthen our publishing function, which manages our marketing.â Translation: we need to spend less money on making games, and more money on promoting games.
Read More: Square Enix: Can Yâall Stop Comparing Foamstars and Splatoon
Kiryu identified that Square Enixâs customers represent more than just those chasing the two tentpole franchises. Rather pleasingly, he named the wonderful PowerWash Simulator as an example of an âoutlier in our portfolioâ that made them a lot of money. In more management gobbledegook, the CEO added, âI want to increase our development proficiency by strengthening our internal development capabilities so that we are able to achieve greater diversity in our title portfolio.â Which could mean, âWe should make more cool, weird shit.â
However, âmoreâ is not the operative word for Squareâs future. When asked by an investor whether the company was trying to cover too many bases, Kiryu replied, âI want to structure our development function so that we are able to ensure higher quality from each title by slimming down our lineup.â Running that through Googleâs CEO to Human translator I get, âWe need to do a better job with fewer games.â
This seemingly contradictory position, of wanting to make a more âdiverseâ range of games, but also make fewer games, isnât entirely resolved in the discussion. When asked why Square Enix has struggled to slim down its lineup, Kiryu said that developing âa wide variety of titlesâ in response to perceived customer desires had âresulted in the splintering of our resource pool.â However, his solution appears to be to focus on AAA and indie games, and not those that â[fall] somewhere in the middle.â
âIt has become possible for even indie titles to make their presence felt,â Squareâs CEO said, like heâd just woken up from a coma he entered in 2006, and seeming to suggest that games that arenât one extreme or the other are no longer wanted.
Itâs certainly a confusing series of messages. Square Enix says it has spent too much on developing games, and too broad a variety of games, but needs to make a more diverse style of games, and hasnât spent enough on marketing outside of the two big franchises, but the reason games have failed is because they werenât indie or AAA enough?
2022 to 2023 saw Squeenix release or re-release 28 games, and while youâll have heard of Final Fantasy XVI, Triangle Strategy, and Octopath Traveler II, itâs less likely you also noticed The Diofield Chronicle, Star Ocean: The Divine Force, and Paranormasight. It makes sense that the company would want to trim this lineup down, especially after the last two years also including flops like Babylonâs Fall and Infinity Strash: Dragon Quest The Adventure of Dai, and Forspokenâs poor sales. But itâs hard to say how so many of the RPGs youâve already forgotten came out, like Valkyrie Elysium, Live A Live, and Voice of Cards might have fared if given better marketing.
What definitely doesnât seem likely is that the companyâs reputation can be improved by web3 scams and AI art.
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