Iâve been playing the Starcraft II beta for a couple of days now. On the off chance you actually want to hear what I think about it, read on, reader, read on.
https://lastchance.cc/new-starcraft-ii-screens-with-that-beta-fresh-smell-5474353/%3C/a%3E%3C/p%3E
If youâre a casual observer, though â as I imagine the vast majority of you are â then youâll probably be in the same boat as me; loved Starcraft back in the day, and are simply curious to see just whatâs changed (or hasnât changed) over the past 12 years. That, I can help you with.
(Since this is neither a preview or a review, Iâm just going to give you all my thoughts at once)
The Water Still Beads â My goodness this game is polished. I mean, I know this is Blizzard, and I know itâs been 12 years in the making, but still. From menu screen to interface to terrain to the behaviour and animation of the units, this game is dripping with incidental detail. You want to see what Blizzard mean when they say âitâs done when itâs doneâ, you boot this game up and compare the trimmings with any other game youâve ever played, youâll see what theyâre talking about.
12 Years? â Itâs unfair to say this game has actually been 12 years in the making. It hasnât. Blizzard has, in case you missed it, been busy making other stuff during that time. Still, when you play a game that comes so long after its sequel, you expect at least some things to be different. To have evolved. But no, at least in terms of the multiplayer game, aside from some new units and the fancy trimmings, at a fundamental level this is essentially Starcraft HD. How you feel about that depends on whether you wanted a change or not; personally, Iâd have liked to see Blizzard be a little more adventurous (though, to be fair, they may be saving that for the singleplayer game).
Listen To It Purr â My PC is what youâd call âslightly above averageâOK, above average (DualCore 3.0ghz, 4GB, GTS 250 1gb). Itâs not a $3000 rig. And yet I can play the game on its highest detail settings at a smooth and consistent framerate, regardless of the size of the map or the number of units on screen. If youâre running an average rig, then, or even a below-average rig, slide the settings down a little and youâll be well looked after.
So Far, So Good â For a beta, things sure are running smoothly. As somebody who doesnât play World of Warcraft, Blizzardâs Battle.net system was a new experience for me, but over two solid days of play Iâm yet to run into any problems whatsoever, whether in terms of dropped connections, lag or trouble finding a game.
If It Ainât Broke â While I wish Blizzard had made some more sweeping changes to the game, Starcraftâs second-most treasured asset â itâs universe â already feels stronger and more confident. The developers have successfully tread the fine line between preserving old favourites and making necessary tweaks, leaving us with Protoss that are a little more Predator, Zerg that are a little more repulsive and Terrans that have, smartly, been shifted a little in tone, from Southern hillbillies to Wild West pioneers (complete with Deadwood-esque soundtrack). Youâll especially love the Terranâs new mech, above, whose inspiration is a little more foreign than the rest of their units.
So, yeah, thatâs what Iâve come across over the past two days, from being the 167th person connected to the game until now, when thereâs an average of around 2500 people online at once. If youâve got any other questions, feel free to leave them below; Iâll be playing a lot more over the next few days, so Iâll try and answer them to the best of my abilities/knowledge (and if anything big jumps out, Iâll add it in here).