StarCraft Universe, the âWorld of Starcraftâ MMO project that touched off a tense week for the StarCraft II modding community back in January, has released the first trailer of gameplay from its alpha version. You get a wide look at a lot of features of the game in that four-minute trailer, above.
When the two sides understood that Winzen was using the official StarCraft II modkit, and then settled on a different name for itâhence, StarCraft Universeâthe project went forward with Blizzardâs blessing. The notoriety earned Winzen a standing invitation to visit Blizzard (still unclaimed, he says, because of scheduling and other commitments), and even a look from a studio interested in trying him out for a job.
Six months later, Winzen says he did not land a games development gig, but says itâs OK, that he didnât feel he was ready for one at the time. âThereâs a lot more to being a developer than just being creative and being good at what you do. One of my weaknesses was being able to communicate creative thought in the most effective manner to a team, mainly because I had no practice,â he told Kotaku. âBut since then my team and I have been Skyping every day and I feel weâve all become much better developers as a result of good communication.â
Winzen has also left school to work on Starcraft Universe full-time. âAt this point Iâm learning way more creating SCU than I ever would at school,â he says. âMost of my friends trying to get into a creative industry find themselves having to grind out a massive portfolio to find any work even after four years of college.â
The teamâs most pressing current goal, Winzen says, is finding a way to get everyone down to BlizzCon.