After years of speculation, Starfield director Todd Howard recently confirmed that the open-world RPG will only run at 30fps on Xbox Series X/S, where itâs a console exclusive. While some fans were immediately dismayed, others have pointed out that thereâs likely a good reason for capping the gameâs framerate lower than other ânext-genâ games like Forza Motorsport and Spider-Man 2, and it probably has to do with sandwiches.
When Howard confirmed the lower framerate in an interview with IGN, he said the goal was to keep performance consistent and prioritize visuals. âI think itâll come as no surprise, given our previous games, what we go for: always these huge, open worlds, fully dynamic, hyper detail where anything can happen,â he said. âWe do lock it at 30, because we want that fidelity, we want all that stuff.â
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Jamie: Hold my sandwich đ„Ș pic.twitter.com/nCdRcahaXv
â Starfield (@StarfieldGame) June 14, 2023
But it did come as a surprise to at least some fans who believed part of the promise of ânext-genâ consoles like the Xbox Series X and PlayStation 5 was enjoying higher framerates like those players with more expensive gaming PCs are normally accustomed to. And with Redfallâs poor launch and a promised 60fps performance mode not arriving until sometime later on, some players started speculating that the framerate restriction meant Bethesdaâs spacefaring RPG was unfinished in some way.
So what does food have to do with all of this? Well, Starfieldâs first big teaser trailer back at E3 2021 prominently featured a half-eaten sandwich sitting on a table next to a sci-fi gun and a thermos aboard the playerâs spaceship. Fans fell in love with itâone even made-up a real-life recipe for itâand itâs become an iconic part of the gameâs pre-release marketing ever since, including during the most recent Xbox Showcase.
Footage during the Starfield Direct displayed an entire table full of sandwiches, with producer Jamie Mallory telling viewers that one of her favorite things to do in the game is go around stealing everyoneâs sandwiches and hoarding them in her shipâs cargo hold. In keeping with past Bethesda RPGs like The Elder Scrolls and Fallout, the implication was that players would be able to pick up tons of random objects in the world, add them to their inventory, and later deposit them in other places. But unlike Skyrim or Fallout, Starfield features thousands of planets you can visit rather than just one single map.
While it's used as a gag in the video, this sandwich pirate concept highlights on reason why 60 fps would be tough to achieve. Like prior BGS titles, it seems that Starfield tracks the location and position of arbitrary items in the world. Given the scope⊠https://t.co/ym37nIqf1n
â John Linneman @dark1x.bsky.social (@dark1x) June 12, 2023
âWhile itâs used as a gag in the video, this sandwich pirate concept highlights one reason why 60 fps would be tough to achieve,â Digital Foundry analyst, John Linneman, wrote on Twitter. âLike prior BGS titles, it seems that Starfield tracks the location and position of arbitrary items in the world. Given the scope this stuff begins to add up. The player has so much freedom in this regard that it becomes, presumably, impossible to keep the frame budget below 16ms. Lowering the resolution would not make this possible.â
Game dev here, big fan btw. Wanted to clarify It's not a sign of an unfinished game. It's a choice. 60fps on this scale would be a large hit to the visual fidelity. My guess is they want to go for a seamless look and less " pop in". And of course your right to dislike the choice
â Dannie Carlone (@Corgiboltz) June 12, 2023
Dannie Carlone, an artist on God of War Ragnarök at Sony Santa Monica, also weighed in. â60fps on this scale would be a large hit to the visual fidelity,â he wrote on Twitter, pushing back against criticisms that 30fps signaled the game was âunfinishedâ in some way. âMy guess is they want to go for a seamless look and less âpop in.ââ In a follow-up tweet he speculated that the framerate and resolution on Xbox Series X/S was an intentional trade-off to improve image quality. âThey want to keep it locked at 30 4k and push the visuals to a high level on this scale.â
The DF Direct Special you've been waiting for! @dark1x and @Dachsjaeger dissect the excellent Starfield Direct, discussing rendering, visuals, gameplay â and of course, the decision to cap at 30 frames per second. https://t.co/E9Ch5HhptH pic.twitter.com/gSTInGTt3g
â Digital Foundry (@digitalfoundry) June 15, 2023
Linneman echoed this in the latest âtech breakdownâ episode of Digital Foundry looking at Starfieldâs newest footage. âIt all comes down to what the developerâs trying to do, basically the maximum framerate they can achieve their vision with,â he said. Speculating that the performance bottleneck with the game is likely on the CPU end because of all the complex interlocking systems and persistent objects in the world, Linneman argued itâs likely a testament to what the rest of the game is attempting to do rather than a shortcoming of the tech behind it.
Xbox Game Studios head Matt Booty has already promised Starfield will be Bethesdaâs least buggy game launch ever, and if it can look anywhere near as good as some of the 4K gameplay shown in the recent trailer, itâll be an impressive achievement.
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