Following June 9âs Xbox Showcase, Starfield finally got its Creation Kit and Creations suite, allowing PC and Xbox players to download official and community-built mods directly in-game. Itâs still early days for sure, but there are already a number of great mods worth your time that you should check out ASAP.
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One twist, of course, is that both paid and free mods are available in the Creations hub. If youâre unsure what to spend money on, or donât wish to pay for mods, however, there are some great free ones to get started with. Iâve rounded up six free mods thatâll subtly but meaningfully improve your Starfield experience. If youâre just looking for some gentle modifications or are new to modding in general, these are a great place to start.
Make the galaxy look better with Color Filter Removal and Darker Nights
I am absolutely digging a pair of mods that dramatically improves the visual look of the game on both PC and Xbox. The first is GTA_R0CKSâ âColor Filter Removal.â This mod peels away Starfieldâs meh color filters pl, lending itself to a much cleaner image.
Read More: How To Install And Use Starfieldâs Official And Fan-Made Mods
âColor Filter Removalâ pairs delightfully well with HopeFulWishingâs âDarker Nights.â This mod lowers the gameâs ambient lighting to make for a darker, more imposing image that, during evenings on planets and moons, allows darkness to actually blanket and smother the environment. Everything feels notably spookier, and in my experience it hasnât been too hard to see things. In fact, it makes the game more compelling. Spotting distant structures in the distance, for example, feels more ominous as you canât necessarily make everything out.

What about âPitch Black Nights?â
If youâre fishing around the Starfield Creation suite, youâll likely come across another mod from HopeFulWishing: Pitch Black Nights.â This mod makes the environment even darker. In my experience, however, itâs too dark. If you want to go for some ominous, liminal, space photography of abandoned structures, it might be neat to turn on every now and then. But for regular gameplay, I recommend âDarker Nights.â
While âDarker Nightsâ is great on its own, the mod is made even better by a simple flashlight mod that increases the amount of light you emit.
âVanilla Flashlight Improvedâ is a considerable improvement
Litbeepâs âVanilla Flashlight Improved (VFI),â available on PC and Xbox casts way more light with your flashlight, making it actually useful for seeing further in dark areas. This combines really well with âDarker Nightsâ and the âColor Filter Removalâ to make for some excellent night-time planetary exploration. The mod also removes the banding effect that the stock flashlight has, so itâs not only more light, itâs a cleaner flashlight texture too.
âHeadshot kills any actorâ makes for better combat and more realism
This mod from SKKmods not only improves the regular flow of combat in Starfield, it can also free up the rigid nature of many quests by letting you finally kill essential NPCs (yes, I know which one youâre thinking about right now, and Iâll answer that question in just a moment).
To activate this mod, youâll need to use the item added to your inventory once the mod is installed. This item will give you a menu that lets you choose who can be killed with a headshot, from regular enemies, to friendlies, to yourself, and to essential NPCs.
On that note, if you kill an essential NPC, you will likely break any quest theyâre associated with. So this is really best for sandbox play, or you can leave the âEssential actor headshotsâ toggle off and enjoy the benefits of headshot kills for regular hostile characters.
And yes, when âEssential actor headshotsâ is toggled on, you can kill the board of Paradiso. Is this the correct way to deal with this situation? Well I ainât writing a guide on morality here, but I can say in my tests it sure did make me feel a certain way.

âShadeâs Stealth Takedowns (Knock-out or Lethal)â
Shadednessâ takedown mod immediately changed how I was playing Starfield, finally inching the game toward more immersive sim territoryâwhich I am absolutely all about. This mod adds a new âTakedownâ skill in the Physical Skills tree, with four ranks to ascend through. Now you can sneak into an enemy base and take down enemies from behind without much fuss. When used with the âSense Star Stuffâ ability, it almost feels like playing DishonoredâŠin space.
Do check out Shadednessâ other mods as well, as they address and improve a few critical areas of Starfield
âStarshardsâ help you unlock new skills faster
âStarshardsâ by _Ravageron is a neat little mod that spawns various, well, starshards on planets for you to collect. Not only does this add an extra activity to planetary exploration, youâll also get a skill point for every three shards you collect. This will come in handy if youâre planning on adding more skills to the skill tree.
The Creations mod suite is rapidly growing, so there will undoubtedly be more mods worth your time in the future. But improvements to the visual style of the game and its combat can go a long way to making Starfield feel nice and fresh again.