Neon White

Neon White just barely made the cut. In my tests, it was one of the only games here to start out with a battery estimate of just under three hours, maybe a little more. Still, an average of three hours of playtime ain’t bad, and Neon White is such a good game that I’m kinda giving it a pass here. And if you follow some of our battery best practices tips at the end, you should get a respectable amount of time running this game.
Neon White is also an exceptional portable experience. With tight, focused levels, it’s great for quick rides on trains and buses. The lower battery life might make it not the optimal choice for a long plane trip, but quick commutes should see multiple plays of Neon White without needing to charge the battery too often.