Well, thatâs what Street Fighter producer Yoshinori Ono thinks. And heâs even got an analogy to explain why
âUntil very recently fighting games have been a niche,â Ono tells the Guardian. âIn order to play you needed to understand all the rules, you had to know exactly what to do in every situation.â In turn, this has isolated Street Fighter from non-hardcore players. What Ono wants is Street Fighter to be a tool, like playing cards or a chessboard.
âYou just need the pieces and everyone can play, not just the elite,â he says. But Ono believes it will take a few generation, and the 3DS version of Super Street Fighter IV is a step in the right direction.
How will the game keep from alienating those hardcore fans, though? According to Ono:
A quick metaphor: think of the Premier League. When Manchester United play Chelsea, you have the most professional, skillful players taking part, so any kid just out of school canât join that team. However, just because not everyone can play for Manchester United doesnât mean no one plays football. Until recently, we only ever aimed Street Fighter at the high end, weâve been neglecting people who want to play at their own level. So what weâve done with Super Street Fighter IV 3D is, weâve retained the hardcore elements, but weâve lowered the entry barrier, so people can play in the way they want to play, rather than having to aspire to be hardcore. Weâve established a very important milestone here.
Manchester United sucks, and everybody hates it. Onoâs analogy is pretty good, however.
Yoshi Ono: why Street Fighter has to be more like football [The Guardian]