Crunch is bad. Boasting about crunch is bad. Youâd imagine everyone knows that now, wouldnât you? Yet, and Iâm not a qualified reputation manager, I still think I have a beneficial suggestion that could greatly aid many within the games development industry: Stop saying you think crunch is great. If only Striking Distance CEO Glen Schofield had taken on my services before the weekend.
Schofield was one of the founders of Call Of Duty developer Sledgehammer Games, and is now the boss of Striking Distance, the new studio developing The Callisto Protocol. In a since-deleted tweet from Saturday (thankfully captured by up-n-coming games journalist Jason Schreier), Schofield thought itâd be a great idea to boast just how hard theyâre working on their debut project by detailing the ridiculous number of hours and stress in which heâs having his team work. In some troubling txtspk he said,
We r working 6-7 days a week, nobodyâs forcing us. Exhaustion, tired, Covid but weâre working. Bugs, glitches, perf fixes. 1 last pass thru audio. 12-15 hr days. This is gaming. Hard work. Lunch, dinner working. U do it cause ya luv it.
Oh Glen. No. First of all, working seven days a week, for 15 hours a day, is not only a grotesque waste of the gift of human life, but will also make absolutely anyone very broken. You can have no idea if your employees are doing it âcause they luv it,â or whether itâs because itâs been made clear that their boss might expect it. Itâs a bossâs job to prevent people from working like this. And perhaps most of all, no, this is not âgaming.â Itâs in fact a deeply harmful way of life
After an awful lot of, well, passionate reactions to the tweet, Schofield deleted it, then twelve hours later the same day, launched into damage-limitation with an attempt to walk back the comments.
Anyone who knows me knows how passionate I am about the people I work with. Earlier I tweeted how proud I was of the effort and hours the team was putting in. That was wrong. We value passion and creativity, not long hours. Iâm sorry to the team for coming across like this.
â Glen A. Schofield (@GlenSchofield) September 3, 2022
While itâs great to see the apology to his team, who are of course the people in such circumstances most likely to be affected by bosses who extol the virtues of working themselves far too hard, there are a lot of omissions in this follow-up. Given that Jasonâs tweet including the original has seen over 25,000 likes, itâs perhaps naive to believe deleting the first tweet would do the trick and make the bad bits go away. So to gloss over the bit where he said how his staff were working those back-breaking hours through âexhaustionâ and âCovidâ is perhaps not a brilliant look.
The olâ âAnyone who knows me,â gambit is never a great start, not least when it in no way suggests anything to the contrary of his previous remarks. But to summarise a tweet in which he proselytizes working through exhaustion, not stopping for meals, and doing it all with the expectation that anyone working for him would put up with it because of âluv,â as saying how âproud I was of the effort and hoursâ is just bonkers. Nope, that isnât at all what he said.
Hopefully this will be a watershed moment for employees at Striking Distance, and such brutal hours will be made unacceptable. But it exemplifies an all-too-common issue in games development, where a bossâs attitude toward over-working employees creates a workplace where such efforts become tacitly expected. One where staff naturally assume that if they arenât seen putting in as much work as the person next to them, then they will be deemed less âpassionate,â and thus lose out on opportunities.
Weâve reached out to Striking Distance to ask if there will now be any new policies put in place to protect staff from such extreme work hours, and we will let you know if they get back to us.
Update: 9/9/22, 3:44 p.m. ET: Bloomberg now reports that Schofield personally apologized to staff for his remarks earlier this week, telling Callisto Protocol developers that he had been âlearningâ and would do better for the next project (Schofield has worked on dozens of games).
Bloomberg also reports that despite despite Schofieldâs apology, some developers at the studio are working long nights and weekends. Schofield confirmed that in a statement, writing that while overtime was not âmandatory,â some staff âwere working hard.â
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