Super Mario Sunshine (Nintendo GameCube)
Best: Bowser Jr.
Some might say Bowser’s son is the Scrappy Doo of the Super Mario universe and that we’d be better off without him, but I say, “Those people are wrong and should be thrown in Bowser’s dungeon.” This guy frames Mario and gets him thrown into jail and forced to do community service. That’s already more hardcore than anything his father’s ever pulled off. He’s also super cute, a talented artist, and a villain in his own right. And meta aside, he’s fun as hell to play in Super Smash Bros. Thank you Sunshine for bringing this good boy into the world.
Worst: Needed more TLC
Super Mario Sunshine felt strangely unpolished for a new Super Mario game. There are lots of glitches, random difficulty spikes, and just a surprising number of rough edges in general. Even the F.L.U.D.D. jetpack system is a little clunky at times. One bit that really symbolizes Sunshine’s inchoateness is its infamous pachinko level, in which Mario’s launched into a giant pachinko machine to gather red coins without falling to his death out of the bottom. Sounds fun! And it could’ve been with more iteration, but the level’s unreliable, quarrelsome physics and unavoidable-feeling deaths remind us that even Nintendo has to work really hard to make these games feel as effortlessly perfect as they often do.
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