I like to compare the longrunning Tales action-RPG series to fast food: theyâre not particularly nutritious and you always know what youâre gonna get, but when youâve got the craving, they canât be beat. Hideo Baba, on the other hand, says theyâre more like gumdrops.
I had asked Baba, the man who directs and produces the Tales games, about the reputation that theyâre all kind of the same: same JRPG gameplay, same hack-n-slash combat, same anime-styled graphics, same stable of restorative items. Often they even share the same voice actors.
I wish I had recorded his response.
âA quick analogy,â Baba said, holding up two candies that were on the table next to us. He kept them in his hands as his translator explained his words in English. âTake two of these gumdrops as an example. The wrapping might be the same, but you open one up and it might be a completely different type of candy.â
Hideo Baba is a jovial man, the type of person whose enthusiasm makes you smile even when you donât understand a word heâs saying. In energetic Japanese he defended his series, saying that despite the similar anime wrappings, every Tales game is actually rather distinctive.
âEven if the foundation of the game might be the same, we always change the story up, the characters, the music,â Baba said. âWe always try to tweak the battle system in a way that offers something new. Some of the stuff is the same, but I wouldnât say that everything is identical.â
I donât know if I agree with him there, but one of Babaâs newest games, Tales of Xillia, which came out in Japan back in 2011 but wonât hit U.S. shores until August 6, does change things up in one significant way: thereâs a female protagonist. A rarity, for a video gameâespecially a Japanese RPG.
âItâs something that weâre slowly seeing a change in,â Baba said, âbut I think the majority of video game players is ultimately male⊠With Tales, the female audience has actually increased quite a bit. In response to this growing female fan base, we wanted to make a character they could resonate with. We wanted them to feel like, âOh, I want to be this character.â We made sure that she came across as a very strong female.â
Itâll be interesting to see how it turned out. Buzz from Japan has been good for the first Tales of Xilliaâtheyâre already up to Tales of Xillia 2âand the game looks great.
During a brief chat at a hotel in Manhattan yesterday afternoon, I asked the bubbly producer about a number of topics. I asked about the Vita games theyâve released in Japan: Tales of Innocence R and Tales of Hearts R. (The Rs stand for âremake.â) His answer was refreshingly candid.
âUnfortunately, at this present time we donât have any plans to release any of the Vita titles,â Baba said. âOne of the main reasons is, unfortunately the PlayStation Vita is doing relatively poorly in North America, so itâs one of those things that if the numbers increased considerably, then itâs something we could consider.â
But wait a minute: didnât Baba say last month that this will be a âTales-filled yearâ? âI canât say much yet,â the producer answered, smiling, âbut please look forward to more announcements.â
One other frequently-asked question: why donât the U.S. versions of Xillia and other Tales games give people the option to play with Japanese voices and English subtitles?
âOf course we want to cater to the hardcore audience,â Baba said, âbut I think itâs very important to cater to the more casual user who doesnât want to just read the subtitles and wants to enjoy the game in their native language. I think for first-time users who pick up one of our games for the first time, I think itâd be a lot more of an enjoyable experience playing it with English voices.â
âSo why not offer options for both English and Japanese voices?â I asked.
âWeâve definitely heard this feedback from a lot of our fans across the world,â Baba said. âI canât promise anything at the moment, but weâre definitely looking at the option. I canât say which title it might be in the future, but hopefully, eventually, we might have that option available in one of our titles.â
And what does Hideo Baba make of the Wii U? âI think the Wii U is a brilliant console that offers a lot of innovation and possibility for new types of gameplay,â Baba said. âHowever at this current time we donât have any development plans to make any Tales of games for the Wii U.â
The PS4? âIt just got announced. I have to say I think the specs are great,â Baba said. âIâm sure youâre wondering, âDo you have any plans to develop for PS4 at this time?â Just like the Wii U, we actually donât have any plans.â
The next Xbox? âPretty much the same answer for that one as well,â Baba said.
Okay then. Current-gen platforms it is. Tales of Xillia and Tales of Xillia 2, which came out in Japan last November, are both PS3 exclusives. And when I asked Baba to share some words about the future of his longrunning series, he said they plan to stick with the consoles we know and love.
âForemost we just want to make sure that weâre able to provide the next titles on a console that a lot of our fans already have,â he said. âSo basically thereâs just a lot of things that we keep bringing to the plate, whether itâs stories or characters, whatever console it may be, we want to make sure we bring the best to the fans.â
The Tales games certainly arenât for everyone; not every RPG fan can tolerate the mawkishness and anime-styled graphics you can find in most of them. Some candies can be an acquired taste, after all. But once youâve got a taste for them, they can be delicious. Baba told me he thinks Xillia is the most accessible entry to date; 2013 may yet become the year when more RPG fans develop a taste for gumdrops.
Random Encounters is a weekly column dedicated to all things JRPG. It runs every Friday at 3pm ET.