Master Chief is back in Halo 4. So is the needler. And so is teabagging.
The most famous and notorious act in Halo multiplayer, the crouching of one player onto a defeated player to simulate a simulated sex act, is back.
But the people at 343 Industries who are making Halo 4 donât call it âteabaggingâ. They call the move a âvictory crouch.â But thereâs a twist!
Yes, 343âs David Ellis told me, players can still crouch and therefore can still teabag, âif they so choose it.
âHowever if youâre the other player, you now have the option of not seeing them do it.â
If you teabag me in Halo 4 but I donât see it, did you really teabag me? I say no.
This is whatâs changed: In some Halo 4 multiplayer modes, including the gameâs points-driven competitive multiuplayer mode called Infinity Slayer, players can just press X to respawn. No waiting. No watching their corpse being victory-crouched-upon.
âIf youâre playing with your friends on your couch you can definitely customize this stuff to, say, extend the victory crouch window,â one of the gameâs lead multiplayer designers, Kevin Franklin told me.
Halo 4 is 343âs big re-think of the Halo franchise, a many-years-in-the-making gambit to restore the Halo seriesâ slightly-faded glory. With a re-think comes the opportunity to add and subtract. As I talked to the 343 guys last week at the Halo 4 booth at E3, I realized that 343 couldnât just take crouching out of the game and therefore they couldnât remove tea-bagging (I mean, victory crouching) even if they wanted to. Right, guys?
https://lastchance.cc/halo-4-creators-are-prepping-for-a-halo-comeback-5916287%3C/a%3E%3C/p%3E
In case you donât know, hereâs a montage of Halo 3 teabagging
âItâs an important part of the combat experience,â Ellis said. I think he was referring to regular crouching, not victory crouching. But who knows?
âThe Halo sandbox lets players do so much,â Franklin said, âAnd thatâs just one of the things people have found.â
Ok, he was definitely talking about victory crouching.
Sure, people love the victory crouch, I told Franklin and Ellis. But some people think itâs the kind of thing that encourages the immaturity that can spoil online gaming.
âThatâs one of the reasons you can do the instant-spawn stuff,â Ellis said. âYou donât actually have to see it.â
âIf youâre playing with your friends on your couch you can definitely customize this stuff to, say, extend the victory crouch window.â
But even that instant-respawn option, Ellis and Franklin maintained, was first and foremost a gameplay thing. âIt was to get people back in action fast,â Ellis said. They didnât want people lying dead in the map for too long. Itâs just not fun that way.
The pacing, the spawning, the map flow all fits together to define the experience, Franklin added. Plus, 343 has been crunching data and realized that he wanted to keep more players alive at any onetime in a match. âIt gets asked a lot: âIs this 8 on 8? 4 on 4? How many players are in a match? But when you really look at the data, what really matters is how many people are living at any time? So in a 10-player game is that 7.2? 8.3? How can we change our spawn-times?â The goal isnât always to have the number as high as possible, but 343 doesnât want you running around the map solo or dying as soon as you re-spawn.
Ellis said he now finds himself strategically waiting to respawn in the gameâs new Regicide mode, to give himself a breather and to wait out the spawn time to reduce the chance that other people can score kills on him during the time of the match.
âBut Iâm a crazy person,â he acknowledged.
While heâs waiting, victory crouches may be occurring. Itâs just part of the game.
Halo 4 will be released for the Xbox 360 on November 6.