Maybe youâve already seen Totiloâs breakdown of 18 things you should know about Dishonored, the upcoming stealth-action game by Arkane Studios. And maybe youâre still wondering why you should care.
https://lastchance.cc/18-things-about-dishonored-that-you-should-know-5905231%3C/a%3E%3C/p%3E
Then I played it. And now itâs the game I want most this year.
You should really, truly, seriously care about Dishonored. Hereâs why.
Even twenty minutes is enough to sell you on the game, which I played for the first time on a demo unit backstage at Bethesdaâs E3 booth last week. I jumped into a mission that tasked me with abducting and interrogating a physician named Anton Sokolov. To do this, I had to get through his mansion: a large, foreboding structure filled with nasty guards and one or two Tall Boys, those spindly-legged robots that look straight out of War of the Worlds. I had to find him, tranquilize him, then carry him on my shoulders to a hidden meeting point to hop on a boat that would get me the hell out of there.
You can solve every situation in a number of different ways, which is a promise that a lot of games make, but not a lot keep. This is because the solutions in Dishonored seem to spring from your character rather than the environment. While a game like Deus Ex: Human Revolution might put multiple crawl vents or electric tunnels and let you decide which way you want to follow, Dishonored lets you use your abilities to figure out how to proceed. The mansion I explored had plenty of environmental decisions too, but the fun choices were all about me.
There are a number of options for killing guards. Some are gruesome, like summoning a horde of plague-infested rats to devour your enemyâs body and watching as they eat his clothes, then gnaw off his appendages one by one. (Just donât watch for too long, or the rats will go after you too.) Other options are more elegant: you can snipe down guards from afar with your crossbow, then use the Stop Time ability to slow down the world and slice people down, one by one. Or you could use your Possession spell to take over a guard, walk off a bridge, and zoom back to your own body to watch him kill himself. Poor guy.
âPeople do break [Dishonored] all the time,â Ricardo Bare, lead designer on the game, told me. âWe ask, âIs this break a legitimate creative decision?'â It usually is. So they usually keep it in the game. Breaking things is fun.
The best ability in Dishonored is a skill called Blink that lets you teleport short distances. This is, quite literally, a game changer. You can zip across the map, zooming up rooftops and under tunnels. You can Blink to ceiling fans and jump down on unwitting guards to catch them by surprise. You can teleport to areas that seem inaccessible and find hidden passageways or bits of useless (and less useless) loot. It is ridiculously fun.
Donât worry, itâs not too easy. With abilities to possess people and stop timeâas well as your very own crossbow and swordâyou might seem a bit overpowered. But itâs very, very easy to get overwhelmed by a gang of enemies and immediately killed. Once I had made my way to Sokolov, I took him out with a tranquilizer shot from my bow. I then had to lug him back through the mansion, a task made particularly difficult by the fact that enemies were just about everywhere. After dying roughly four billion times, I eventually just made a beeline for the exit, blinking through crowds and running as fast as I possibly could. I made it. But it took a while.
The basic structure revolves around a single hubâa bar where youâll be able to talk to your allies, buy new equipment, craft recipes, and embark on missions to assassinate corrupt nobles and try to clear your name. (Remember, youâre an ex-bodyguard named Corvo Atano. You were framed for the assassination of the Empress you once protected.)
There are creative ways to take down each target and you donât have to kill anybody.
âIâll give you a good example,â Bare told me. âThere are these two really corrupt members of Parliament youâre supposed to take out. [The Pendleton Twins.] Instead of killing them, what you can do is if you meet this crime boss⊠Slackjaw, if you do him some favor, heâll do something for you. The Pendleton Twins have this slave mineâŠ
âSo you do a favor for Slackjaw, and basically he kidnaps them and shaves their heads and erases their identity and puts them in their own slave mines.â
What about boss fights? I asked. Surely we must have to kill bosses, no? âWe donât really have boss fights in the traditional sense,â Bare told me. You wonât go into any foreboding rooms where the doors suddenly seal and the music suddenly changes and all of a sudden the gameplay mechanics are drastically different. Youâre just bringing down corrupt noblemen one by one in an attempt to clear your characterâs name.
Itâs out on October 9. For Xbox 360, PlayStation 3, and PC. So unlike all those other big games Iâm psyched to playâBioShock Infinite, South Park: The Stick of Truth, etc.âDishonored will be out in just four months. I canât wait.