An AP story about game adaptations of movies mentions that the developers of the Terminator Salvation game worked âunder the same roofâ as the film crew, in hopes of making something that doesnât, well, suck.
Noting the checkered history of movies made into games (which is still much, much better than games made into movies) the AP talked to four different studios about why they think this yearâs crop of movie-games wonât repeat 2008âs largely unremarkable quality.
Joby Otero of Luxoflux, which is developing âTransformers: Revenge of the Fallen,â thinks somehow that studios âget itâ more this year than they did last year, which gave us Iron Man, Kung Fu Panda and other check-cashing projects.
âI think Hollywood is communicating with the games industry on a different level now. Thereâs a recognition that a gameâs quality can impact the overall franchise. I think part of the reason is that more of the key creative decision makers grew up as gamers themselves. Thereâs an understanding of how wrong these things can go.â
Jason Enos of Electronic Arts, which is handling G.I. Joe: The Rise of Cobra (can we please be done with the âRise ofâ subtitles?) sees his game as an extension to the movie, not its adjunct.
We pick up where the movie ends. We tell a genuine story thatâs exclusive to the game but ties in key plot points in the film. That also allows us to leverage the larger âG.I. Joeâ universe â characters, vehicles, things youâre not going to see in the film but youâll get in the game.
Call me cynical, but no one is asking or answering the essential question of why these games should be done in the first place. What is their point, what is their value proposition to me as a gamer? Sure, films and games may not be mutually exclusive formats; what makes them mutually inclusive?
Donât bother coming up with a creative answer, because we already know it: Money. Pure color-by-numbers money-making strategy.
Summer Movie Video Games Seek to Terminate Stigma [AP hosted by Google]