Traditionally, historically, video games and religion donât mix.
https://lastchance.cc/religion-in-games-less-a-leap-of-faith-more-a-suspens-5509058%3C/a%3E%3C/p%3E
Make a strong video game that is fun to play that also happens to include religion and often youâre left with something distasteful.
But somehow, when Visceral Games created an action adventure game that has players exploring hell, banishing demons and forsaking the wicked as Italian poet Dante Alighieri, they managed to make a relatively theologically sound game that is engrossing, fun to play and, seemingly without religious critics.
https://lastchance.cc/dantes-inferno-review-big-ideas-small-problems-5465376%3C/a%3E%3C/p%3E
Instead, the idea was to use the visceral descriptions of a hell as a backdrop for a button-mashing action adventure game, not to create a religious title, said Zach Mumbach, associate producer for Danteâs Inferno.
âThe initial goal was to create a game based in this medieval hell,â he said. âWe had this concept that we wanted to make a game about hell, but we were naive about how much we were going to get into religious issues.â
As Visceral Games worked to craft a story loosely based on Danteâs Inferno, planning only to use the epic poem as a backdrop, an increasing amount of the Divine Comedyâs religious and allegorical nature slowly seeped into the video game apparently unnoticed by the team.
When they were finished, nearly two years after pitching the idea to Electronic Arts, the team realized that what they had created was almost a morality play.
As with the poem, Virgil serves as the guide in the game. Before entering each ring of hell, Virgil explains what sins were committed to land the demons and lost souls there. While playing, gamers learn that if youâre not baptized, if youâre lustful, gluttonous, greedy, angry, commit heresy, violence, fraud, or treachery than thereâs a good chance youâre going to hell.
Despite the innate controversy that surrounds crafting a game that essentially preaches about the dangers of immoral behavior, publisher Electronic Arts stayed completely out of the way of the gameâs developers, Mumbach said.
That doesnât mean that Visceral didnât censor themselves though.
For instance, in the poem, Mohammad serves as one of the cornerstones of the ring of hell dedicated to fraud. But he didnât make the cut for the video game.
âThere are things in the poem we didnât want to deal with, like Mohammad,â Mumbach said. âClearly we are not going to touch that, weâre not trying to upset people.â
That didnât stop the team, though, from building one of the central gameplay mechanics around the concept of sin and punishment. During his journey through hell, the player controlled Dante gets to choose whether to punish or absolve the sinners he comes across, battles and defeats.
It was this concept of sin and punishment that first attracted the developers to the idea of a game set in hell, Mumbach said.
âI donât think we are trying to hand out moral lessons here,â he said, âbut I think the basic thing weâre trying to say is that people should be morally good.â
And Visceral Games doesnât appear to be done with the notion of blending religion and literature with gaming. Inferno ends with Dante stepping out onto the precipice of the Mountain of Purgatory, the starting point of the second part of the Divine Comedy.
Mumbach declined to say if the team was working on Danteâs Purgatorio as a game, but it certainly appears they are.
More interesting, though, is the notion that that second game may blends two great works of literature in its examination of christian ideals.
While Danteâs Inferno starts very much in the realm of the first part of the Divine Comedy, the descent into hell, and the need for stronger plot devices, slowly shifted the work from an homage to Dante Alighieriâs works to something more reminiscent of English poet John Milton and Paradise Lost.
By the time the player reaches the final conflict of the game, Satan is the fully-realized product of Milton rather than Alighieri.
To turn Danteâs Purgatorio into an action game the developers would likely have to lean even more on Milton and the stories told in both Paradise Lost and Paradise Regained, something that the team is rumored to have already starting doing.
Despite the heavy religious overtones of their game, the inescapable moralizing of what can lead a person to eternal damnation, Visceral Games still says that what they created wasnât a religious game
https://lastchance.cc/infection-vs-resurrection-the-new-science-of-the-zomb-5512715%3C/a%3E%3C/p%3E
And, he adds, games like Danteâs Inferno could make it easier for more game developers to explore those ideas
https://lastchance.cc/the-god-ive-been-5510748%3C/a%3E%3C/p%3E
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