There have been two (well, technically three) games based on the worldâs first Summer blockbuster, 1975âs Jaws. And they all sucked. Doesnât the quintessential underwater villain deserve better?
Ashcraft, our resident film expert, and myself, our resident shark hater, decided to find out. What follows is an informal email discussion on the subject, which begins in two very different places before coming together over a common love. Of Roy Scheider.
https://lastchance.cc/i-am-afraid-of-angry-things-that-live-under-the-water-5531464%3C/a%3E%3C/p%3E
LUKE: So, Brian.
Iâm thinking, about this whole Summer in Gaming week thing. Jaws is the original summer blockbuster, right? Itâs set on a beach. Itâs got plenty of killing in it. Killing handed out by a giant monster, which then gets blown up.
This should mean itâs also the perfect summer video game, but for some reason, itâs not. All three (I count the home computer version of the original NES game as a different title) Jaws games have sucked
Which is a shame! I mean, that giant rubber shark is still one of the most terrifying monsters in cinema history, and the quest to hunt it down and kill it is something I think could translate really well to a video game.
Thoughts?
https://www.youtube.com/watch?v=fDkqZ9px-Dc
Jaws Unleashed, 2006
BRIAN: Dun dun, dun dun, dun dun dun dunâŠ
I do agree! I mean, it seems to have crowd pleasing elements there like blood and explosions. And the much of the first movie is from the point-of-view of the shark, so yeah, it could definitely be a first-person shooter, er biter.
The shark in Jaws is somewhat of a sympathetic character. Itâs just doing what it is supposed to do: eat. All these vacationers are encroaching on its waters, so perhaps theyâre the ones the blame!
While I think it has the elements of a game, I think where it runs into roadblocks is it cannot tap into the player the same way the movie taps into the viewer. Jaws, the movie, is an interactive experience. The fact that the shark doesnât actually make an appearance until later in the film causes the viewer to imagine the creature as they are watching the film, making their imagination run wild.
For a game, developers would have a more difficult timer reproducing this. If you are the shark, then doesnât it matter what you look like? If you are, say, Roy Scheider, then for most of the game youâll be wandering around investigating shark attacks and seeing attacks from afar.
Game developers donât have the luxury of passivity that film does. The audience cannot do anything but watch. And for about half of the film, thatâs all the characters can do as well. That makes for compelling viewing.
Now, I am sold on a shark attack game. Something open world, you go around and bite surfersâŠ
LUKE: Maybe youâre right about not being able to tap into the experience of being the shark, but of being Roy Scheider? A guy teaming up with two other very different men to set off on a boat and try to kill a monster? I think thereâs a game in that. A game thatâs all about the build-up and the payoff.
A game with one enemy and one boss fight. Shadow of the Colossusâ design taken to its logical conclusion, with a single boss.
Iâm not going to sit here and draw out a fully functional design document, but a game that combined the strategic planning of X-Com with Shadow of the Colossusâ finite payoff would be an interesting thing to see.
It would of course have to deviate slightly from the plot of the movie, adding in a few elements to keep it lengthy and interesting. Maybe catch 2-3 sharks before Jaws, have Hooperâs methods and technology improve as you go. Hell, you could even have a Mass Effect-style ending where, if you play your cards right, Sam & Hooper make it home, instead of winding up shark food.
So, yeah. Take some gamey elements that suit the plot and tone of the film, then adapt to suit. Whaddya think?
Jaws: The Video Game, 1987
BRIAN: Youâre right though, a Jaws game with one boss fight could be interesting. But I agree, it could be done, and I like what youâve fleshed out. I just fear that developers ditch comparing scars scene and would cram it full of mini-games. It would end up being a boat or a fishing simulator.
A Roy Scheider movie that should be made into a game, however, is The French Connection. I like The French Connection 2 better (Gene Hackman lonely and on drugs!). That flick, or Sorcerer. You know, the one in which Roy Scheider drives a truck of dynamite. Itâs a remake of a great French film. I think itâs prime game material!
LUKE: Yeah, I guess weâre both right. A SotC-like game would be awesome, but yeah, between the time the project was green-lit and it appeared on shelves itâd probably end up as Amity Island Resort Party.
You know what, The French Connection is great, but of all Roy Scheiderâs works, you know which one Iâd like to see turned into a game? A game like Mass Effect?
Seaquest. You know itâd work.