One is a fighting game of joystick precision, the other of rhythmic button tapping: Finding a way to meld those two styles is perhaps Capcomâs greatest challenge with Street Fighter X Tekken.
âUltimately what we are heading for is a Street Fighter game, so everyone will have Street Fighter-esque moves,â said Capcom producer Yoshinori Ono. âThe Tekken characters will be entering the Street Fighter world, so they will play like Street Fighter characters but their moves will be Tekken style.â
But accomplishing that isnât as simple as creating a new set of moves for players controlling the Tekken characters. Like Street Fighter, the Tekken fighting franchise has a very distinct style of control.
I pointed that out to Ono. How will Capcom bring over the rhythmic button tapping moves of a character like Law, who can deliver blistering kicks by tapping through a series of buttons, without losing that sense of flow and timing, I asked?
Ono says he was worried about that too initially. He plays Nina, another character who relies on tapping a variety of buttons in rhythm to deliver a flurry of attacks.
âWhen I was going through all of these moves for Nina I thought âIâve seen this somewhere before,â he said. âIt boiled down to Darkstalkers. In Darkstalkers we have chain combos: Light, light, medium, medium, hard, hard. That is a Capcom version of that rhythmic input command.â
Once Ono made that connection, he said, he saw the potential.
âWe see great possibilities in these two mixing up,â he said. âIn that same sense, like how chain combos are used to play Tekken, weâll bring back Nina and Lawâs (If law is in the game) into Street Fighter X Tekken, incorporating that chain combo style.â
While Ono is excited about the project, thereâs one other project heâd rather be working on: A revist of fighter Darkstalker.
I asked Ono why, since heâs been talking about making a new Darkstalker for so long, did he decide to pitch a Street Fighter, Tekken game.
Ono said he didnât expect the higher-ups at Capcom and Namco to approve the game so quickly.
Tekken director Katsuhiro âHarada and I are good friends,â he said. âWe know each other fairly well, have meals together, eat yakitori, and talk about doing a game together. We used to have this conversation all of the time.â
Ono said that once Street Fighter IV launched, and brought with it a resurgence of interest in the fighting genre, he and Harada started talking about making a game together again.
âWe decided to bring it up to our management but we thought the discussion was going to go on forever,â he said. âWe were expecting them to have a long discussion over years and years, but as soon as they had a one high management meeting together, they just stood up and shook hands two seconds after the meeting. That was the moment the decision to make this game was made. I was a bit shocked.â
Ono said he had very mixed emotions about how quickly the game was approved by both companies because he still hasnât gotten approval for his pet project: A Darkstalkers remake.
âWe have a weekly meeting with (Capcomâs Keiji) Inafune,â he said. âI bring Darkstalkers up every week and Inafune has still yet to approve it⊠but Iâm going to continue doing it.
Ono says heâs so interested in making games like Street Fighter X Tekken and Darkstalkers not just because heâs a fan of the games, but because heâs a fan of the fighting game genre.
âStreet Fighter X Tekken,â he said, âis part of a grand scheme of making fighting games the biggest genre of all time.â