User Interface stuff fascinates me, because it has to dance such a fine line between looking pretty and being useful. Fall too far on either side and youāre in danger of ruining a game; get it just right and, like Deus Ex and Mass Effect, you can become as memorable as any piece of character or environment design
The stuff youāre seeing today is the work of Gavin Bird, a 2D artist and graphic designer at Cloud Imperium (Star Citizen) who has previously helped out on Crysis 3 and been at Sony contributing to games like Killzone. You can see more of Gavinās work at his ArtStation page
To see the larger pics in all their glory (or, if theyāre big enough, so you can save them as wallpaper), click on the āexpandā button in the top-left corner.
Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. If youāre in the business and have some concept, environment, promotional or character art youād like to share, drop us a line!