In addition to releasing dozens of new screen shots for StarCraft II: Heart of the Swarm, Blizzardâs second chapter in the real-time strategy trilogy, the developer also offered us a look at some early, Zerg-centric concept art.
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Kotaku also spoke with Blizzard senior artist Sam Didier about his teamâs work on the upcoming Heart of the Swarm expansion. He explained the concepts behind two of the gameâs new characters, Abathur and Izsha, and touched on some of the other new elements seen in our hands-on preview of the game, including those lovable Space Yetis.
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Concept art for Izsha, Kerriganâs Zerg advisor. Didier calls her a âlevel-headed Zergâ who doesnât act on passion, the way the Queen of Blades does.
âWe didnât want you to be playing with a Matt Horner equivalent or a Swann or Tosh,â Didier says, referring to the cast of characters featured in Wings of LIberty. âWe wanted you to be playing with monsters. As it is now, Kerriganâs still human-looking, but we wanted her among this theater of chaos.â
âWe really wanted to push the Zerg-iness of this game, thatâs why theyâre so off the wall. Izshaâs a little more feminine and human in the face, but the rest [of her] goes into the rafters of the Leviathan,â he says, resulting in a disgusting, monstrous creature.
Abathur serves as Kerriganâs mutation engineer, spending much of his time in the Leviathanâs Evolution Chamber.
âAbathurâs just a horror,â Didier says, describing him an âevil scientistâ character with little regard for the results of his actions. Part spider, part lamprey, part caterpillar, heâs âthe uninhibited version of Kerrigan,â according to Didier.
âKerrigan, sheâs still pretty hot for a Zerg, right?â Didier says. âBut the other characters, I wanted to make sure there wasnât a whole lot of humanity about them.â
The Yetis of Kaldir were designed to contrast the insectoid and reptilian qualities of the Zerg, but were quite simply a warm-blooded mammal that could benefit the Zerg.
âWe just wanted to have a cold environment creature that you can kill to assimilate their DNA and that seemed like the simplest right off the batâa space Yeti,â Didier says. But the Yetis gameplay impact is also by design, as the generally neutral critters of StarCraftâs worlds needed a bit more âpersonality.â
âThis is the first time we didnât want a critter to just be a victim,â Didier says. The Yetis will attack you, theyâll attack your enemies. âWe wanted something that was very aggressive.â
Didier would not confirm whether Space Yetis were a fourth playable race in a future StarCraft product. Heâs just laughed the notion off.
A painting of a collection of Zerg egg sacs, used in a StarCraft II: Heart of the Swarm loading screen. It may provide some insight into the interior of the Leviathan, the massive Zerg transport that carries Kerrigan, Abathur and Izsha from planet to planet.
Weâre not yet sure if weâll see any other rooms inside the Leviathan, but we will see the Evolution Chamber change over time, showing off your personalized Zerg swarm and evolutionary choices you make during its campaign. Didier said he didnât know how many units will be available for evolution upgrades, but did offer the following details.
âWeâre planning on filling it, but whether itâs [with] 8 or 18 units, the final number we donât know,â Didier says.
One thing Didier says we wonât see on the Leviathan? âAn infested jukebox.â
A Zerg hive, encased in ice on the frozen planet Kaldir. This painting was used in a StarCraft II: Heart of the Swarm loading screen as well.
Concept art of the planet Char, which the Terrans control in StarCraft II: Heart of the Swarm and Kerrigan visits to reclaim parts of her brood.
Kerrigan says hello to an Ultralisk.
Painting of planet Kaldir.
Painting of planet Kaldir.