Some of the most beautiful things in video games, as my colleague Patricia Hernandez noted on Friday, are the mistakes, the glitches. Some of the best surprises, however, are the ones game developers intentionally hid for us somewhere in the forests of the games we play. These delights are planted along the path to please the explorers of interactive adventures like the so-called āTrail Magicā rations left along the Appalachian Trail by kind-hearted strangers for weary hikers.
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The Mario games have always been full of great surprises. See that bad guy floating around on a cloud? Jump on his head, if you can get that high, and notice that even though he falls off the screen, his cloud stays there. Jump on it. Suddenly, youāve got a cloud you can control, a sort of magic carpet. Whatās the red dot on the map mean? Oh, thereās a second exit to that level there. Do you know what you just did? Youāve just done something that turns all the gameās flying bullets into birds and its turtle enemies into baseball players.
The new Mario, made by a generation of younger game designers at Nintendo, some of whom attended a Mario ācram schoolā feels as rich with minor surprises as the old ones. Its paths are full of trail magic. As I play it, Iām reminded, though, of the best surprise I ever experienced in a Mario game and maybe the best surprise Iāve ever found in any video game. Itās in Super Mario Bros. in World 1-2, the gameās first underground level. Any veteran player knows it. You can breach the ceiling, breaking beyond the apparent boundaries of the gameās playing field and run in front of the scoreboard, then fall into a hidden room, jump into one of three warp pipes and skip the next portion of the game.
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The message of Marioās World 1-2 surprise has always been, I thought, the most astute message ever communicated between video game creator and game player.
The ability to breach the ceiling in World 1-2 was the Nintendo designās teams way of nodding at this, of acknowledging the playerās zeal to exploit any trick possible to get ahead. It was a playful encouragement to damn near cheat at the game, to break the rules. Go ahead and break the borders, they said. Go run on the ceiling and skip the next part. That, to me, is the essence of playing a game and therefore the best surprise ever packed into a Mario adventure.