Last week, we were treated to the news that Final Fantasy Versus XIII had been reborn as Final Fantasy XV. After getting sucked into a black hole for the longest time, Versus was back with a whole new coat of paint. But apparently, the paint wasnât all that new.
https://lastchance.cc/holy-s-t-its-final-fantasy-versus-xiii-only-now-it-512471688%3C/a%3E%3C/p%3E
âBetween one and two years after we announced FF Versus XIII, it was suggested that the company shift directions towards FFXV,â helmsman Tetsuya Nomura revealed in an interview with Weekly Famitsu. One to two years after its initial announcement would place the title change at around 2007 to 2008: Five years before the E3 announcement and four years before we learned about it.⊠Quite a long time to keep such an important announcement a secret. (So I guess this wasnât a typo after all.)
https://lastchance.cc/rumor-final-fantasy-versus-xiii-is-dead-update-5927645%3C/a%3E%3C/p%3E
After accepting the new direction of FFXV, Nomura approached one of the game programmers with the possibility of developing with next-gen in mind. âThe programmer said, âI thought you might say that, so I prepared something for you.â and showed me video of what the game would potentially look like on a next-generation system.â Nomura recalled. âI felt something very solid in what I saw in the video, so we proposed that we make the game for both current-gen and next-gen consoles.â
However, development on current-gen consoles hit a brick wall, due to limitations of the hardware, forcing alterations in the system that conflicted with Nomuraâs vision of the game. After an initial alpha version was produced in 2012, Square Enix decided that tying the game to current-gen was holding back its potential and made the switch to release for next-gen consoles only. This freed the developers from their initial spec-limitation shackles and allowed the to create a more voluminous game with the potential for sequels
https://lastchance.cc/sounds-like-final-fantasy-xv-might-get-a-sequel-512907771%3C/a%3E%3C/p%3E
Square Enix also changed how the game was developed. Much like with Kingdom Hearts 3, instead of restricting themselves to console specs, the development team is creating an over-spec version of the game with the Luminous Studio engine, that will be subsequently ported to the PS4 and Xbox One.
While itâs not presently in consideration, this development style also opens up the possibility of a PC release of the game. However, Nomura points out that due to the system requirements, such an iteration of the game would end up being for a pretty expensive machine. Nevertheless, Nomura stated that, âIf there are enough people who want to play the game at full spec, we could consider it.â
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