Director Masahiro Sakurai reflects on his workload on the latest Super Smash Bros., and holy hell, what a workload it is.
Super Smash Bros. for Nintendo 3DS is out and Super Smash Bros. for Wii U is almost complete. In his latest column in Weekly Famitsu, Sakurai took a moment to reflect on the development of the games. “Making things like this takes its toll.” Sakurai wrote. “Developing Smash Bros. destroys a lot of one’s private life.”
And how. As director of the game, Sakurai essentially oversees everything inSmash Bros. – a job that is made even more difficult due to the simultaneous development of two versions of the game. “I constantly consider leaving part of the work to someone else, but there’s just too much to see and handle.” Sakurai said. “As a result, I work from mornings to late nights, even on weekends and holidays. I hardly have any free time, let alone time to play other games.”
https://lastchance.cc/smash-bros-directors-job-would-kill-me-1473110526%3C/a%3E%3C/p%3E
As dedicated a worker as Sakurai is, apparently the workload and stress can get to him from time to time. “Sometimes I wind up thinking about life itself. Things like ‘why is it again that people are born?'” Sakurai admitted. “The work is large enough and difficult enough that it can affect how you look at life.”
https://lastchance.cc/smash-bros-director-doesnt-have-to-work-hard-but-he-1460009783%3C/a%3E%3C/p%3E
Despite any momentary reassessments of his existence in this world, Sakurai is well aware that working on Smash Bros. is an opportunity he has been given that few others have. “I believe I should be thankful that I am given such funds to be able to use such iconic characters and content that represent Japanese games with such freedom, and have multitudes of people across the world play with them.” Sakurai admitted that his frank somber tone and somewhat grim reflection of the game development process in his column may not be a very smart move on his part, but he hopes that what he writes may serve as a reference for people who may be interested in working in the games industry. Sakurai concluded, “I’m not depressed and I continue to remain healthy and positive, but developing Smash Bros. is beyond hard.”
ファミ通.com [ファミ通.com]
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