Itās been a while since weāve written about Cube World,the amazing-looking voxel-based RPG with a focus on exploration. Thing is, itās been kind of mum over the last few monthsācausing many a fan to worry.
Click on expand on this screenshot to get a taste of how some fans of the game feelāitās a variety of tweets directed at the developer:
So whatās been going on? Has development stopped? Where is the project right now? Is Wollay, the developer, even alive? Fans have all sorts of questions like these.
The short answer is that the game is still being worked onāweāll get to that in a second. First, letās do a recap.
It all started back in 2011, when Wolfram von Funck, aka Wollay, posted the first screenshots of a charming-looking role-playing game that promised players a vast, procedurally generated world.Cube World, he called it. Lots of people took noticeāthe project looked promising, especially since it was taking inspiration from great games like Zelda and Minecraft. Still, despite the clamor from fans, it still felt like kind of a hushed affairāWollay repeatedly said he didnāt know when the game will release. It wasnāt until 2012 that another person joined the team: his wife, Sarah von Funck, who is contributing as a coder, designer and concept artist on the project. Heck, we still donāt know what the official name of this thing will beāāCube Worldā is just a fill-in for now, according to the developer. Last year, Luke Plunkett said that Cube World was āquietlyā becoming his most anticipated game of 2012, reflective of how low-key the gameās marketing and PR has been.
Updates on the progress of the game werenāt unheard of, of courseābased on his old development blog, Wollay would periodically give updates that included new screenshots, videos, and hints of upcoming plans. Most would come once a month, if that, with updates ramping up in 2013āwhich is when a playable alpha of the game was planned. The catch: players would have to pay for the privilege of early access. This is where things got tricky.
The alpha, which launched in July of this year, did not go as planned. Immediately, the servers hosting the game were crushed, the shop was taken down, and Wollay said things would remain down āuntil all issues are resolved.ā Initially, the assumption was that too many people wanted to play the game at a time, overwhelming the servers. Kotaku spoke to Wollay on July 8th, who told us that he believed it was actually a distributed denial of service attack, which is basically users intentionally disabling servers with high traffic. While we could not confirm this was the case, any attempts to purchase the game prior to obtaining a review key were futile; the site was often down.
āInitially we assumed the fault was on our side, like our download/updating system could be broken, so we closed the sale and improved our system,ā Funck had told Kotaku.āBut it turned out that all these problems were the result of DoS attacks. It seems that someone is trying to systematically damage us and our business. The attacks usually occur during evening/night as soon as we open our store or user registrations. The attackers obviously want to prevent us from selling our game.ā
While the team said they were working on a fix, they gave no ETA on when players could expect to be able to purchase the game again, or when things would go back to normal. Things seemed to āsettle downā on July 12th, and players have indeed been able to purchase the game, but since then, there have been few updates to the site or Wollayās Twitter. He stated he would attend the Gamescom trade show in August on his personal Twitter account, andthe last update to the site was back in July 23rd, where he outlined some future steps for the game. These included improvements for their shop, bug fixes, performance tweaks, multiplayer configuration, new content, and some website changes. The game itself has also not been updated since July 23rd, according to the launcher that boots up when you start the game. That means itās been about three months since any concrete news has hit about Cube World.
Curious about what was going on, Kotaku contacted Wollay to ask about his radio silence. He not only updated his Twitter for the first time in months in responseā¦
Don't be concerned, we're still working on Cube World. We just have a lot of additional work to do at the moment.
ā Wolfram von Funck (@wol_lay) October 21, 2013
ā¦but he also told us a bit about how the project was coming along and what players could expect in the future:
The new update is coming along nicely. Weāre still experimenting with some features and are working on an improved launcher. At the moment thereās just a lot of work going on behind the scenes, like customer support, server/website development, and weāre currently moving to a new appartment with more space for our development studio.
As for what players can expect in the upcoming patch/updates, aside from what was outlined on the Picroma website back in July, this is what Wollay is thinking about including:
Thereās an option for a smaller user interface, the controls will be configurable and there are a few new creatures. Weāre tweaking game balance to make it easier at lower levels and harder at higher levels. Weāre also experimenting with some major changes but Iām not sure yet which ones will make it into the next patch.
The question on everyoneās mind, of course, is when this is all happeningāif players were anxious to get updates on the game before, the curiosity and anticipation for game updates has only multiplied now that some players have spent money on the game. Understandably. Payment begets the need for accountability. Unfortunately, as always, Wollay remains cagey on any specific time frames.
āWeāre doing our best to release the update as soon as we can but Iām really bad at estimating,ā Wollay told Kotaku today. When asked if the DDoS ordeal was at all influencing how much he talks about the game now, he responded with a āMaybeā and then added that āIt was a very discouraging experience.ā
Itās worth noting that Wollay has gone āradio silentā in the past, too: just this year, there was at least one 4-month gap between updates. The slow pace of development thus far, along with the fact that itās a team of two people who are working on this as a self-described āsmall hobby project,ā make it seem as if the latest lack of updates arenāt a cause for alarmāitās simply the game continuing to grow at the pace it always has, with its developer still not being as transparent as some would like. The way things are being handled might frustrate some players for sure, but itās also not a sign of an aberration. In case the status of the game ever changes, weāll keep you updated on the project.