MUDs and MUSHes, remember those? These were the first multiplayer online role-playing games, popular in the 1990s, largely text-based. In the case of a MUSH, playing involved writing thousands of words, a skill thatâs proven useful later in life for some enthusiasts.
One of them is Jim Butcher, mentioned (among other authors) today in The New York Timesâ books section. Butcher was a prolific contributor to Ambermush, a MUSH begun in 1992 that was based on The Chronicles of Amber series by Roger Zelazny. Today, Butcher is the best-selling author of âThe Dresden Files,â whose latest entry, âGhost Story,â debuted atop The New York Timesâ list of hardcover fiction best sellers. Itâs his third novel to do so.
Butcher credits the intense effort he put into Ambermush with developing his talent for writing. âI was writing 5,000 words a day, mushing,â he told the New York Times. âWe were all practicing storytelling every day.â
Some of it was pretty bad, at the beginning, Butcher says, but it was a necessary process of writing a lot of stuff, figuring out what does not work, and focusing your attention on what does. Butcher isnât the only one from the community to find success as a writer. The Times also talked to Cam Banks, who is the creative director for the RPG-maker Margaret Weis Productions. Banks also is an author, publishing his first novel in 2007.
âIf you donât write a good scene, if you donât paint the right picture, people donât come into your room,â he said. âPeople would just mock you openly.â
All of this made Ambermush, in the words of the Times, âlike attending a writersâ colony, but without the brie and posturing.â
Banks somewhat laments what role-playing games have become as theyâve evolved from text into full 3D-graphics and real-time interactions. âYou couldnât just jump into the avatar and be the magical flying fairy â you had to describe it,â he said. âWeâve lost a lot of that visual meaning in our heads, because you just see it. Thereâs no point in imagining it if itâs already on the screen.â
Thereâs a much longer discussion at the link; itâs a nice look back at one of the forerunners of MMOs, and the strong communities that built them.
A Game That Honed the Skills of Writers [The New York Times]