Commenter MtlAngelus doesnāt like checkpoints in video games, preferring a system that allows players to save anywhere at any time. Which is better? You decide in todayās Speak-Up on Kotaku.
I hate checkpoints. I love being able to save whenever I want.
If thereās a point of the game that I really like, I want to be able to save right before it, and keep that save file around for whenever I want to experience that portion of the game again. If there game has multiple pathsendings, I want to be able to save right before a course altering decision.
Whatās so wrong about letting me choose when to save my game? It makes the game less challenging? SO WHAT. Let me choose how I want to play the game. It only makes for a better experienceā¦
*sigh*
About Speak-Up on Kotaku: Our readers have a lot to say, and sometimes what they have to say has nothing to do with the stories we run. Thatās why we have a forum on Kotaku called Speak-Up. Thatās the place to post anecdotes, photos, game tips and hints, and anything you want to share with Kotaku at large. Every weekday weāll pull one of the best Speak-Up posts we can find and highlight it here.