The makers of mega hits World of Warcraft and StarCraft II donât seem to have many missteps, but they have had some tough decisions to make over the years.
Despite their tremendous successes with World of Warcraft, Blizzard still has to pick and choose what to try and make and what to kill, said Blizzard head Mike Morhaime.
âWe have to choose, we canât do everything,â he said during a panel last week at the Design Innovate Create Explore summit. âOur vision for whatâs possible directs that. We like complex games and we like casual games.â
Those choices sometimes lead to killing a game in progress.
âThey were working on StarCraft Ghost the same time we were working on World of Warcraft and StarCraft II,â Morhaime said, âWorld of Warcraft exploded and we needed to make some resource decisions. It just wasnât an environment in which a project like (StarCraft Ghost ) could succeed.â
Fortunately, not all of Morhaimeâs decisions are followed.
The head of Blizzard said that he initially fought the push for a context sensitive interface for StarCraft, because they were done with it and ready to ship.
âThe entire programming staff said absolutely not, and I said absolutely not,â he said. âAllen (Adham, one of the founders of Blizzard and StarCraft executive producer) went around me and went to a programmer and had him add it on his own.
âIt luckily worked and it was very elegant. In retrospect it would have been a disaster if I had won that argument.â