It remains frustratingly difficult to convey what is good or interesting about new VR games, especially to anyone who hasn’t already played games while wearing virtual reality goggles. New VR games come out weekly, many of them not so great. Sometimes, though, we find a game with a spark of promise we need to tell you about.
Take the marvelous game Darknet, which actually came out for the Oculus Rift back in March. I just discovered it this weekend. It’s a puzzle game about hacking that, like many VR games, would be far less remarkable if it weren’t in VR.
Arguably it looks cooler to see it in VR, though the most interesting part about it in virtual reality is the feeling of sitting in a virtual theater when it begins. The game’s menus are rendered as if projected on a 2D movie screen, but you’re in a seat with a bucket of popcorn to your right. Again, it helps if you see it in actual VR and, of course, it doesn’t add anything great to the game.
If there’s something that VR games seem to be getting good at really quickly it’s presenting impressive title screens and lobbies. Here’s a brief bit from the beginning of this week’s big new Rift release, the sci-fi shooter Damaged Core. It may look like nothing to you, but for players wearing a RIft, it looks like you’re standing not in your living room but in a vast field with a space trooper to your left and the game’s logo flying in overhead. It’s impressive.
Damaged Core is actually a pretty cool game …. for a VR game. It’s developed by shooter studio High Voltage, best known, I think, for their Wii shooter The Conduit. Their Rift debut has a contrived conceit, as many VR games do, that seems primarily designed to explain the exclusion of gaming tropes that when rendered into VR might make you throw up. Movement in a lot of these games, if programmed poorly, can make the player queasy. Your inner ear gets confused and suddenly what you think is just going to be a turn of your head to see what’s next to you as your character runs forward instead is triggering a wave of nausea. Well, in Damaged Core, no need to worry about that.
This is a game in which you are a consciousness that teleports into enemy robots on a battlefield, hopping from one bot to the next as you seize control of the enemy, possess more and more impressive enemy brutes and flying drones and the the like. The nausea-removing catch is that the enemy tech will resist you and (of course!) immediately disables the ability of the enemy bots you possess to move from where they are standing or floating. Get it? They eliminate character movement other than swivel-aiming and as a result you never feel ill. Instead, you can enjoy a game that borrows the under-used mechanic of warping from body to body during a battle seen in games such as Geist, Battalion Wars, and Battlefield 2: Modern Combat. Giant enemy bruiser walks onto the battlefield in Damaged Core? Turn the attention of the little foot-soldier bot that you’re controlling to that bruiser, shoot down his shields, possess him and then, now seeing the battle through his eyes, lay waste to the other enemy robots. Each enemy robot you possess eventually shuts down completely, so you have to keep hopping from one enemy to the next. It’s a good idea. It’s fun. It works terrifically in VR as you feel the change of height and scale as you warp from bot to bot.
Here’s some footage, which might look to you like footage of a generic-looking sci-fi shooter, except now you have a trained eye and understand how much cooler this stuff looks in VR:
VR gaming has a long way to go, but there are some bright spots. Next up: we’ll see what the launch of PlayStation VR accomplishes in October.
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