In a year full of headlines about Apple, Nintendo, Sony and Microsoft, itâs possible to think that the forces that shape the future of what weâll play and where weâll play it is now solely in the hands of the people who make plastic and metal boxes. Or maybe itâs in the hands of the platform makers, not just the architects of the 3DS, the iPad, the Kinect, the PlayStation 3, but also people like Facebookâs Mark Zuckerberg, get to call the shots.
It would be easy to think that the people who âjustâ make video games donât have a big say anymore, that theyâll just be rolled by whatever decision a company like Apple makes
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Uh-uh. The announcement today of the obvious, that Grand Theft Auto V is coming, is a reminder of the forgotten truth that game creators can be king-makers. GTAâs caretakers at Rockstar Games can put crowns on heads with their new game. They can change things in a big way. All it will take is their decisions about where weâll be able to play their GTA V. If a machine can run GTA Vâespecially if itâs a machine that wasnât expected toâa lot can change.
There are very few game machines I can rule out for GTA V. Itâs a safe bet that this game will be far too complex to run on a Nintendo 3DS or a Wii. Cross those two off the list. Rockstar canât crown them.
What of the Xbox 360 and PlayStation 3? I consider them the most probable candidates, but when the new GTA comes out is a big factor here.
Letâs pause a second as someone in the audience shouts about how Rockstar tends to not ship two big console games in a year. I hear them saying that Rockstar already has Max Payne 3 for March. True. When I saw Max Payne 3 last month, Rockstar people told me it was a joint effort by a bunch of Rockstar studios. Thatâs the case for most Rockstar games; they even had many of their studios work with the non-Rockstar Team Bondi on this yearâs L.A. Noire. But the new Max Payne, according to what Rockstar reps told me, is being made by a combo of Rockstar Toronto, Rockstar Vancouver, Rockstar New England and Rockstar Leeds, and maybe others (plus the NYC Rockstar Eye of Sauron, of course, since they oversee everything).
Not on the list of developers for Max Payne 3: Rockstar North, the lead development studio for the GTA games. That crew made GTA IV for spring of 2008, then toiled on the surprisingly large two additional episodes for the game, which finished coming out in October 2009 (Iâm not counting the ports to PS3, because I donât think they spent much added time on them). Rockstar North then worked closely with Rockstar San Diego to bring spring 2010âs Red Dead Redemption across the finish line, which gets us to the theory, that, say, 30 months after the release of RDR, in late 2012 theyâd be ready with GTA V. I can live with that theory.
Alright, so weâve got a 360 and PS3 version likely. That doesnât shake up anything. Letâs get to the potential king-making:
Wii U: Nintendoâs next console is supposed to come out some time after June 2012 and is supposed to be at least as powerful as the PS3 and 360, if not significantly more potent. Nintendo also says they are serious about working with outside game companies and removing one of the few problems the red-hot Wii had of not getting the best high-end third-party games. Thereâd be no better follow-through on that promise than if GTA V launches day and date on the Wii U as it does on the 360 and PS3 (actually, the superior follow-through by Nintendo would be to get the game first, but that ainât happening). If Rockstar commits to a Wii U GTA V, Nintendo loses its rep for shunning big third-party franchises and theyâre suddenly a player for the hardcore, red-meat gamer.
Vita: Can Sonyâs new handheld, hyped as a pocket-size PS3, really power a game like Grand Theft Auto V. The Vita. Man, is that what the V in GTA V really stands for? The Vita is a beast of a system, but open-world GTA games require the kind of constant data-streaming that sucks battery life and forces the kind of compromises that made the GTAâs on Sonyâs previous handheld, the PSP, impressively open-world but necessarily more simplistic in graphical complexity than their console counterparts. The Vitaâs twin-stick controls justify it as an exceptional handheld gaming machine. Rockstar would be making a big statement about its place in gaming should GTA V be on it, but itâs a stretch.