Earlier this summer, developer 343 Industries hosted what was basically a beta for Halo Infinite, the story of one manâs quest to fall in love with a computer. It was bonkers. This week, over on Halo Waypoint, 343 detailed whatâs in store for Infiniteâs second beta (and, to a lesser degree, the gameâs December 8 release). It sounds even wilder. Hereâs everything you can expect.
Big Team Battle! Big Team Battle!
Weâve known Halo Infinite will feature Big Team Battle, Haloâs staple big-scale competitive mode, for a while. Now, we know what itâll look like in Infinite. The key is that itâll feature two teams of 12 players, a significant increase over the teams of eight that were present in Halo 4 and Halo 5: Guardians. Vehicles and heavy weapons will play a prominent role. And yes, youâll be able play Big Team Battle capture the flag.
The intention was to capture âthat classic [Big Team Battle] pacing that we all love while increasing the possibility for fun player engagements in all parts of the map,â 343âs Fernando Reyes Medina said.
Halo Infiniteâs Big Team Battle will be playable during the donât-call-it-a-betaâs second weekend.

Some of the new Big Team Battle maps look sick.
During the technical flight, youâll be able to play Big Team Battle on the Fragmentation map. Based on its brief appearance in Halo Infiniteâs E3 trailer, Fragmentation bears a notable resemblance to Valhalla, the classic map that first appeared in Halo 3 (and served as a backdrop for several seasons of Red vs. Blue).
Fragmentation isnât the only large-scale map. The fittingly named Behemoth, a dusty desert seemingly devoid of much cover, will host Big Team Battles, but only in the full game (unless 343 changes direction between now and next week).
Halo Infinite will feature more weapons than you tried last time.
Halo Infiniteâs first run only included 12 weapons. Its second will blessedly throw more into the mix. This week, 343 only showed off one new oneâthe fierce-looking banished shock rifle, to which I say: gimme, statâthough several dozen weapons are to be included in the final Halo Infinite armory.
Thatâs right: Not one but two sessions.
The first weekend is this upcoming one, starting Thursday, September 23. The second weekend is next weekend, starting Thursday, September 30. In an effort to test server capacity âagainst the highest concurrency possibleâ (aka, see how servers weather a bunch of players at once), 343 is only opening matchmaking during set windows. The schedule is the same across both weekends.
On Thursday, youâll be able to download the latest build and mess around in the non-competitive training modes, like weapons drills. On Friday, Saturday, and Sunday, youâll be able to play matchmaking from 1:00 p.m. to 5:00 p.m. ET and 8:00 p.m. to midnight ET. (During the off hours, youâll still be able to poke at weapons drills and training and such.) On Monday, the flight will close at 1:00 p.m. ET.
Read More: Why Halo Infiniteâs Bots Act So Much Like People
Arena (Haloâs standard four-vs.-four mode) will be playable on both weekends. Youâll be able to choose if you want to compete against other humans or have another go against the shockingly human-seeming bots, who made up the bulk of competition during the summerâs technical test. Big Team Battleâwhich will feature three as-of-yet undefined modesâis planned for the second weekend only.
Yes, thereâs a grind.
Progression in Halo Infinite is defined by, in addition to a standard XP grind, daily and weekly challenges. Some of them seem like a piece of cake (âwin a quick play matchâ or âkill ten enemiesâ), while others are a bit more of a challenge (âgrapple to and commandeer three enemy vehiclesâ). Once you finish all of your weekly challenges, youâll open up a so-called âUltimate Challenge,â which rewards you with a rare cosmetic option upon completion.Â
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