The Lego Ninjago Movie Videogame is short and a little rough, but a dynamic new combat system and a couple surprising tweaks to aging mechanics make it one of the most exciting new Lego games in years.
The eight story chapters in the game focus on rehashing the plot of The Lego Ninjago Movie. Green ninja Lloyd and his ninja companions are the defenders of Ninjago City, a bright and garish Tokyo-esque metropolis located on an ancient island. The city is terrorized by the evil Lord GarmadonāLloydās dadāand his army of aquatic-themed mechs and thugs. Eager to embrace his destiny and defeat his father once and for all, Lloyd screws up and puts all of Ninjago Island at risk. Only a spiritual journey to the heart of the island can help Lloyd come to terms with his parentage, gain his Spinjitsu power and save the day.
I didnāt expect much from The Lego Ninjago Movie Videogame. Announced just three months ago with a date coinciding with the release of the movie, all signs pointed to a quick and dirty cash-in. It wouldnāt be badālong-time Lego game studio TT Games never phones anything inābut it wouldnāt be anything special, either.
My preconceptions were shattered within the first few minutes of the gameās opening combat tutorial. With moves like the Rushing Boar charge attack, the ground-pounding Swooping Hawk and the Floating Butterfly, which is pretty much Sonic the Hedgehogās homing attack, this isnāt the simplistic minifigure combat I am used to. This is so much better.
Itās less floaty flailing and more finesse. Spamming a single attack wonāt do. Enemies quickly get wise and begin blocking, forcing players to mix things up. Accompanying the bold new combat is a combo system that rewards players with more studs (Legoās traditional in-game currency) the longer they keep the hits coming. Itās a fighting system that encourages players to have fun with it.
And it is a whole lot of fun. Up until now, combat in TT Gamesā Lego titles has been little more than an obstacle, something to keep players from getting from point A to point Bābeat up five orcs or Stormtroopers or pirates or whatever to advance to the next area. In The Lego Ninjago Movie Videogame, I actively seek out combat, both for the thrill and for the studs.
Collecting studs has always been a major part of TT Gamesā Lego series. As players progress through a level they collect silver, gold, blue and purple studs by defeating enemies, smashing Lego objects or simply picking them up off of the ground. Each level has a stud goal to achieve, and reaching that goal is one of the seriesā primary motivations. Collecting studs is also incredibly distracting. Itās hard to focus on what Luke Skywalker, Captain Jack Sparrow or Frodo Baggins is doing story-wise with that stud meter hanging over oneās head.
Some players can breeze through a Lego game level without worrying about studs, going back to collect them later in free play. I am not one of those players, so I really appreciate what The Lego Ninjago Movie Videogame has done with stud collecting. For the first time since 2005ās Lego: Star Wars, there is no per-level stud collecting requirement. Itās gone. Kaput. Good riddance.
Instead of a per-level stud meter, thereās a multi-leveled meter that follows the player throughout the game. Each time the player fills the meter completely, they gain a stud-collecting rank, earning a gold brick and some parts for the gameās custom character creator.
What a massive difference this simple change makes. Instead of being penalized for missing a goal, players are rewarded for achieving milestones. Finally I can enjoy the story in a Lego game without having those shiny little bastards constantly gnawing at the back of my mind.
Even better, studs are no longer required to unlock new characters. In previous Lego games players would discover or be rewarded with new characters upon completing goals. The characters would be added to their roster, but players had to pay studs in order to fully unlock them for play. It was an extra added step that made absolutely no sense. In The Lego Ninjago Movie Videogame, new characters discovered or rewarded are immediately playable. Excellent.
These big changes to the Lego game formula layer nicely on top of gameplay elements introduced in more recent games. From Lego Star Wars: The Force Awakens we get multi-builds, piles of bouncing Lego bricks that can be directed to different locations, offering multiple solutions to some of the gameās puzzles.
The Lego Ninjago Movie Videogame
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Back of the box quote
Go Ninja, Go Ninja Go!
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Type of Game
Ninja movie building exercise
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Liked
Dynamic new combo-based combat system, no more per-level stud meter, great exploration
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Disliked
Story is short and feels rushed
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Developer
TT Games
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Platforms
PC, PS4 (played), Xbox One, Switch
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Release Date
September 22
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Played
Completed story mode in about three hours, spent another five or six exploring. Achieved over 70 percent completion
From Lego Dimensions we get multiplayer battle arenas, where up to four players can compete in a series of competitive games involving collecting artifacts or capturing flags. The game also features a series of dojos, special arenas where players battle waves of enemies in order to score studs and special characters.
Itās filler, but itās good filler. It also gives the game a chance to explore much more of the Ninjago lineās seven year history than is covered in the under two-hour theatrical release itās based on.
Though lighthearted and rife with humor, the story is the weakest part of The Lego Ninjago Movie Videogame. As with many movie-centric Lego games, large chunks of plot are left out and characters disappear and then reappear with little explanation. The whole affair lasted all of three hours, and it did not end well at all. āOh, I guess thatās itā were my exact words.
The real fun comes after the storyās over. Rather than being self-contained levels tied to a central hub, each of The Lego Ninjago Movie Videogameās levels takes place in its own open free-roaming map. Once a chapter is complete the players is free to roam these massive areas, using all of their charactersā special skills and Spinjitsu powers to scour every inch for new friends and secrets.
Itās a grand treasure hunt that spans the entire island, from the Ninjago City Docks to the City of Fired Generals, a settlement built by the discarded generals fired (into a volcano) by Lord Garmadon. Each contains a battle arena to compete in, a dojo to challenge, hidden characters and gold bricks and multiple areas that can only be unlocked once a requisite number of gold bricks are discovered.
The only caveat here is that the exploration might not last long. Iāve been playing off and on since Friday afternoon, and Iāve already got more than 70 percent completion. Were I not writing this review, I might be done by now. It doesnāt help that the game includes an easily-acquired treasure radar. I mean, it does help, but I sure am speeding through now.
Reaching 100 percent completion on this one will be bittersweet, as Iāve really enjoyed my time with The Lego Ninjago Movie Videogame, certainly much more than Iāve enjoyed typing out the name. Itās an unexpected treat of a game, one that bodes well for the future of the Lego video game series. A rapid-release movie tie-in is a really strange place for innovation, yet here it is.
Maybe if I pace myself can make that final 28 percent last until Lego Marvel Super Heroes 2 arrives on November 14.