If you write about games professionally for a while, and get suckered into writing game reviews freelance, a couple things happen. First, you play way too many games. Second, you play all those games very quickly. The latter has led me to take on some habits that I find troublesome.
I usually try to avoid wallowing in video game marketing materials largely for the same reasons Kirk lays out in his discussion of the controversy over The Witcher 3ās graphicsāthankfully, looking at trailers and screenshots more than once is not really part of my job so I can get away with it. So when I started up The Witcher 3 on PC with ultra settings I was smitten. For the first 20 hours or so I rarely used fast travel and when I would trek across the countryside I did so at my horse Roachās slowest possible pace. When taking a boat to Fyke Isle Iād keep my thumb off the A button. The landscape in White Orchard and Velen I found wonderfully alienājust alien enoughāand I loved soaking it all in. Best wilderness ever.
https://lastchance.cc/the-witcher-3-downgrade-controversy-sucks-1705882405%3C/a%3E%3C/p%3E
This is, I think, partially an insidious bit of game critic conditioning. Iām not playing The Witcher 3 for review, but even so after a few days I start to feel a nonexistent deadline looming. When I play games for āfunā I rarely do so for more than a few daysāeither I finish in a short time frame or I forget the game exists and move on to something else. And when Iāve had to write a review Iāve almost never had more than a week from when I received the game to when I had to publish something. Iāve been playing The Witcher 3 retail code from GOG since last Monday, and so around Friday I started to quicken my pace.
But as I said, I think my impatience is only partially about my career. I liken the way I play games to the way we watch TV shows on Netflix or Amazon Primeāwe might start slow, but once it gets its hooks in us we plow forward until itās over. I have a compulsive personality in other ways that play into that mindset, as well. Iām a compulsive eater, for example, and since I work from home that means I donāt keep food in my apartment because I would just munch all day on whatever I have around.
Once I became absorbed in The Witcher 3ās main plot, I started sprinting more and more and now, even with a ways to go, Iāve irrevocably shifted into fast-and-furious mode. Unfortunately for me, that meant I spent nearly all of my weekend alone in my apartment playing this game, and Iām still not done yet. Hopefully Iām close, or else Iām going to lose tonight and the next couple days to it as well. This is a key reason why Iāve often harped on game length. It interferes with my life! Itās not CD Projektās fault I am what I am, though.
A more relevant, and maybe more universal, drawback is that the faster I play, the less Iām absorbing from the experience in the long haul. When I binge watch a show, once itās done my mind mostly will just recall the broad strokes, whereas watching week to week helps me keep track of particulars, and with games itās been similar for me. In the past when Iāve accelerated my pace of play the parts I tend to remember most clearly are all closer to the beginning.
I may have to accept all this as a fact of life, or else perhaps I can condition myself out of this way of operating, since I donāt write reviews anymore. But in the meantime I have an ulterior motive for writing this little essay: I want to apologize to my friends and my mother for not speaking to them over the last week. Sorry, everyone!
Phil Owen is an LA-based freelance journalist. Most of his #content can be found on twitter at @philrowen