Last week, I asked you guys to submit your questions and suggestions to the Melodic Mailbag, and you came through in force. I got some great questions, and a ton of suggestions for music to write about and listen to. I checked out everything you guys sent in, and while I wonāt have time to write about most of it, you hipped me to some very cool stuff Iād never heard.
Here are some of the questions I got; feel free to send in more for next week! The easiest ones for me to answer are the ones that flat-out just ask a question in one or two sentences. But of course, your digressions are also welcome.
Letās get to it!
Byrn Stuff writes:
Do you think hip hop could find a place in game soundtracks outside of sports and crime games? I love the genre, but I feel like itās pigeonholed into games of a certain type.
Iād love to see more hip hop in games, and think it could certainly find home outside of the games its usually found in these days. Since āhip hopā is such a broad categorization, there is absolutely no reason that the kinds of beats, sounds and vocals associated with it canāt be featured in more games.
One game I recently played that had a clearly hip-hop-influenced soundtrack was Beat Sneak Bandit. I guess you could call that a ācrime game,ā heh, but I donāt think thatās what youāre talking about.
https://lastchance.cc/beat-sneak-bandit-s-wicked-grooves-make-you-1000-more-5893370%3C/a%3E%3C/p%3E
https://www.youtube.com/watch?v=0MhxyZFUxnc
Also, some of the (fairly odd and arguably cheesy) rap on JRPGs like Persona 3 (featuring the MC Lotus Juice) and The World Ends With You feature hip-hop that helps the games feel distinctive and hip.
https://lastchance.cc/persona-3s-awesome-music-breaks-the-mold-and-our-faces-5893322%3C/a%3E%3C/p%3E
Aspiring musician/YouTuber Mega Josh writes:
I know people like me often partner with Machinima and IGN, but what are the disadvantages/advantages? Whatās the difference in income between someone āindependentā and someone partnered with either if they make youtube partner? Can someone make partner doing covers? Any other advice?
Well, for starters: Iāve never worked with IGN or Machinima on their YouTube channels, so I canāt really speak to how those programs work specifically. My advice is more broad, but hopefully still useful.
In general, Iām wary of signing up for partnerships like the ones youāre talking about. They can be perfectly okay as promotional assistants, and ostensibly a good way to get your music in front of people, but when it comes down to it, Iām not certain that they provide anything that you canāt just do on your own. More importantly, they give you something that is easy for them to giveāsome visibility, a place in their communityāand in return, they take something that is potentially incredibly valuableāthe rights to your work.
The real power of the web is that you donāt have to rely on someone like that, which usually involves giving them rights to your content and/or control over how you distribute it. The best thing you could do is to be an active part of communities like those ones (as well as NeoGAF, and OCremix, Reddit, etc). Use message boards and forums to network with the creative people youāll need to work withāeditors, video folks, etcāand then just go get it done for yourself.
However, if you decide you want to sign up for a program like the ones you mention, more power to you. The only thing I would suggest is that you read (REALLY READ) the agreements you sign before you sign them.
Itās hard to really pore over those documents, and youāll probably have already made up your mind to go through with it, which makes it harder. But find the sections on rights and ownership of work, and read them carefully. Make sure you understand what youāre seeing. Have someone else, maybe a family member or lawyer friend, look over it and tell you what theyāre seeing. Take it very seriously. As a general rule, I find itās best to approach every creative endeavor as though youāre going to become incredibly successfulāitās not just a healthy way to push yourself, it will also encourage you to make smart business decisions from the beginning. And itās positive thinking!
Read everything, know who will have the rights to your work, and the moment someone asks you to give up those rights, have a very serious conversation with yourself about what youāre giving up, and what youāre giving it up for
Brandon writes:
I was wondering if you could do a post on the Elder Scrolls soundtracks. Since Morrowind Iāve like fallen in love with the music but Skyrim has been a bit disappointing. The soundtrack (as well as the game) seems to lack the same depth as the last games unfortunately. The only memorable song is the theme song but it doesnāt instill the same epic feelings Morrowind did.
I actually really came to like Jeremy Souleās soundtrack for Skyrim, though like I do with other open world games, I often turn off the music.
https://lastchance.cc/the-best-game-music-of-2011-skyrim-5870290%3C/a%3E%3C/p%3E
DocSeuss writes in to ask about procedural music and āburnoutā on a gameās soundtrack:
Long games often replay music, which means people might risk being burned out. Having forgettable, non-attention-getting ambient music, or using some sort of procedural music, seems to be a way to counter music burnout. Are there other ways to avoid creating music burnout? What are the possible negatives of using, say, procedural music?
This is a super-interesting topic for meāhow the fact that we hear and then re-hear video game music over and over distinctly shapes the way we react to it.
I definitely think that one of the reasons that older video game music sticks with us to the amazing degree that it does is due to the fact that we listened to the same short tunes, with their simple, hooky melodies, over and over and over again. While Koji Kondoās original theme for Super Mario Bros. is a great little melody, a significant percentage of that tuneās lasting appeal lies in the fact that we simply heard it over and over, and in the process came to associate that melody incredibly strongly with the game.
Very few film scores, for example, achieve that kind of ubiquityāonly the Star Wars soundtrack really comes close, in terms of how often itās been heard and how closely itās tied with its main experience.
Thereās a longer article in this, to be certain, as itās something Iāve thought about quite a bit, but to answer your question about procedural music: There are pros and cons to the approach, but I think that it can yield some really interesting stuff.
It requires a different sort of compositional approach to write music that can shift and change depending on the whims of a computer systemāwhen itās done right as in, say, Red Dead Redemption, Flower or Botanicula, it can present a fascinating new way to write and experience music. When itās lazy, it can fall into the same traps as any other type of musicāit can feel repetitive and boring.
Writing music that can hold up in a 100+ hour game is no small featāIāve gotten sick of the music in just about every open-world game Iāve played, from Skyrim to Minecraft. Even procedural music, Iād think, probably canāt hold up to that kind of playtime. And if itās going to, Iād say that āless is moreā is always the smart approach.
Dan Mesa writes:
Best Mega Man soundtrack: Go!
Oh, man. This is super hard, at least in part because I havenāt played every Mega Man game. But I have listened to pretty much all of the music, and while itās perhaps the āsafeā choice, I have to go with Mega Man 2
It is probably the most anthemic of all the classic 8-bit melodies, at least for meādoes it get any better than this stuff? Itās almost like theyāre kidding, itās so triumphant.
That said, I do dig the music for Mega Man X which is good enough to give rise to amazing remix projects like this
Which brings us to our last questionā¦
MrVoletron asks:
What do you think about OC Remix?
That is an easy one: I think that OC Remix is flippinā awesome. (hereās a link to them, if you donāt know them.) Iām amazed that a group of people can work so tirelessly to put together remix collections like the one above, and think that working with them is a fantastic way for people who are interested in getting into video game music to try something out.
When writing music, it can be a really good idea to āghostwriteā by taking someone elseās song, using their introduction like itās your own, and then going in your own direction. While you obviously canāt publish or sell that stuff, doing a remix is very much in the same veināby learning and rearranging a classic tune, you get to get inside of it and learn how it works.
Plus, the community there is really cool, and lots of great, successful composers check out and contribute to their remixes. So, yes: OC Remix= cool in my book.
And, since weāre sharing a track that someone sent in, hereās one submitted by Qemyst, in keeping with our quest for better hip-hop in the video game scene. Hereās Qemyst:
Deltron 3030 was a concept album between Del Tha Funkee Homosapien, scratching/turntables by Kid Koala and production by Dan the Automator. The WHOLE album is sort of a story told by Del, who uses an alter ego known as Deltron Zero. This song ā3030ā is a masterpiece of nerdy awesomeness, as far as I am concerned. Not only that, itās just awesome on a truly epic scale.
Nice.
So that wraps up our first Melodic Mailbag! Thanks to everyone who sent in questions and emails. If youāve got a question for next week, send them to me at [emailĀ protected] and put āmelodicā in the subject line, and Iāll answer them next week. And remember: suggestions are valued, but questions will be more likely to get published in the Mailbag!