Ex-Midway artist Vincent Proce went back to the drawing board for a pitched, but ultimately rejected visual reboot of the developerâs venerable Mortal Kombat franchise, posting the results of that back-to-basics design plan on his personal blog.
Proce, who contributed to Midwayâs final fighting game (Mortal Kombat vs. DC Universe) before being snapped up by Warner Bros, wrote that the re-imagining of the MK franchise proposed âmixing modern muti-player and dismemberment game design with the original fighting mechanic.â The artistâs take on four Mortal Kombat mainstaysâRaiden, Kano, Scorpion and Sonya Bladeâare dramatic, gritty and, for the most part, a welcome change.
Proce describes his Scorpion as âa wraith wearing the yellow blood of the demonâ that resurrected him, his Kano as âhalf Japanese half US military bad ass.â His Sonya, which will likely draw the most criticism, was redesigned as âthe daughter of a Texas Ranger whoâs sex appeal weakens her opponents while her Special Forces training kicks their asses.â Finally, his Raiden pitch portrays âa god [whose] feet rarely touch the ground.â
Weâre not sure what direction the Mortal Kombat team is taking the series at its new home, but Iâm personally hoping itâs more along these linesâa darker, more dramatic, less comic book-like treatment with a pared down castâthan what we got with Mortal Kombat vs. DC Universe. I enjoyed that game as much as the next guy, but I like my MK with a little less Wonder Woman.
Here are the never before seen Mortal Kombat characters⌠[Vincent Proce Art Blog via GameSetWatch/SRK Forums]