At first it doesnât look so bad. Two and a half stars out of five isnât terrible. That average score, given by nearly 500 iTunes users to the two-week-old
Civilization Revolution 2, isnât glorious, of course. But maybe Civilization Revolution 2 is at least mediocre? Thatâs partly right. It also costs $15, and it might be inferior to its predecessor. Uh-oh.
Itâs hard to mess up a
Civ game. Itâs also hard to say that Civ Rev 2 is permanently messed up. Itâs just an iPhone and iPad game that, in its current form, doesnât make a whole lot of sense.
Letâs be positive first. The new game plays like many a Civilization game before it, meaning that itâs still a turn-based strategy game about moving settlers and warriors around a map, founding cities, developing technologies and competing with rival civilizations for supremacy in war, wealth, or scientific or cultural expertise as time marches from 4000 BC to the future. Civilization Revolution 2 has got that, making it no worse than a game of chess played with chipped pieces or a game of poker played with faded cards.
What we might have here is an argument against sequels to a certain kind of major mobile game. The old game was updated a lot and is simply more of a game than this skimpier begging-to-be-updated âsequel.â
The series may have been built for PC, but the faster-paced Revolution games have worked well on portable gaming systems before, both those with and without buttons. Civ on an iPad screen works fine. Thatâs not the problem.
Second, what is wrong with it is mostly fixable. Fixing and improving games is what happens in the world of mobile gaming, where you somehow get the car before itâs done on the assembly line, put it in your garage and wake up a couple of weeks later to discover that, thanks to an automatically-downloaded update, the thingâs finally got its doors and its wheels no longer squeak.
But there are two major problems, problems cited in so many of the excoriating reviews of the game on iTunes. Itâs a
$15 game in a land of free and $2 games. Worse, itâs a successor to 2010âs Civilization Revolution that now goes for $7 on iPad and $3 for iPhone and, thanks to four years of updates, has way more stuff to do with it than its sequel does. Multiplayer was added to the original game in 2013. Civ Rev 2 launches without multiplayer.
The iTunes readers have sniffed out the new gameâs failings.
Hereâs a vicious but pretty accurate user review:
And the rough reviews go on..
âOK but lackingâ (two stars)
âGood but needs moreâ (two stars)
âTerrible disappointmentâ (one star)
âNot much different than the firstâ (three stars)
âA tiny downgrade from civ rev 1â (one star)
âStumbling out of the gatesâ (one star)
âSorry I bought it, should have waited for first or second bug fixesâ (one star)
âPitiful, shameful and insultingâ (one star)
âStick with the oldâ (three stars)
âRushed to market. Unpolished (two stars)
The positive reviews focus on the strong core Civ gameplay. To wit:
âIt is a much prettier, slightly buggier, slightly clunkier and slightly less featured fame than Civ Revolution 1. But donât let the haters fool youâit is still a good game.â (four stars)
âLike it, even with bugsâ (four stars)
âGood game, some needed fixesâ (three stars)
Hereâs the breakdown of the 485 user reviews of the iPhone and iPad game on iTunes right now. A decent helping of five-star reviews and a whole slop of slams.
âIf youâve ever played the original Civilization Revolution on iOS, this game will feel very familiar. Maybe too familiar,â explains one person in their review. âWith the exception of a handful of new units, the gameplay of Civ Rev 2 is practically identical to the original.â Thatâs one of the four-star reviews, which explains that the game is a $15 âfresh coat of paintâ, good for people who didnât own the predecessor but not essential for those who did.
What we might have here is an argument against sequels to a certain kind of major mobile game. The users donât compare Civ Rev 2 to the launch version of Civ Rev 1, and why should they? They compare the well-polished to the barely-polished and they only find one of them to be too dull. Itâs that simple. The players on iTunes seem to know this. They should have waited, because surely the game will be updated. They should have waited, because surely the gameâs creators will add more modes, more units and more civilizations, or so they could assume.
Instead, at launch they get something that some of the people behind these games must have thought was an ample reason for a consumer to buy this new game early: more beautiful graphics. There, too, however, this game is begging for a term paper on the priorities of game design.
Civ was never a game about wonderful graphics, no more than, to go back to a prior metaphor, poker was about playing with a deck of ornately-drawn cards.
This is
Civ Rev 1 on iPad with all of its upgrades:
This is
Civ Rev 2:
If only prettier graphics always mattered. Right now, it appears that theyâre the least of Civ gamersâ priorities. They donât make the game run betterâin fact they seem to slightly slow things down. They donât make the game more fun. They donât affect the gameplay in any positive way, so who needs them?
And thus we have a game thatâs solid and not great, a game with so-so unit control, so-so options for advancing oneâs civilization, and graphics no one really needed. Itâs still
Civ, so itâs an enjoyable time-suck. Itâs also a thing that doesnât make sense to pay $15 for yet. Itâs best to wait. The game is in its own dark ages for now and the people are right to be grumbling.
To contact the author of this post, write to [email protected] or find him on Twitter @stephentotilo.