With UFC Undisputed 2010 two weeks ago, and Tiger Woods PGA Tour 11 this week, the era of pay-to-play multiplayer has come to sports video games. Nothing weāve seen so far suggests itāll be a brief experiment.
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It absolutely remains a 100 percent free feature for those who buy a new retail version of a game. But used games and rentals ā two areas considered key to value conscious sports enthusiasts ā will have to shell out $5 to $10 to go online. Thatās thanks to one-use codes enabling access. Theyāre printed on the back of the gameās instruction manual. But you donāt get a manual with a rental. And for a used game, everyone must assume the codeās no longer good.
This is expected to diminish the trade-in and resale value of sports games, once consumers know theyāll have to pay another premium back to the publisher, through Xbox Live or the PlayStation Network, if they want to face a friend online. Two weeks after UFC Undisputed 2010ās release, the game is still new to the mind of the consumer. But itās also around the time when heavy buyers start flipping games, trading them back in and putting the proceeds to something more compelling.
āUsually we see them start coming back in four, five days later,ā said Keegan Gormley, owner of the independent store Big City Gaminā near me in Eugene, Ore. Sports games, perhaps more than any other variety, are used as a kind of currency. Other games, obviously good and well regarded ones, may retain value longer, but in the current year, especially when the sport is in season, a traded-in sports game can reliably knock half off the price of your next new purchase.
So far, that still seems to be the case.
Visiting a GameStop in Eugene, I learned an Xbox 360 copy of UFC Undisputed 2010 got $17.50 in cash and $22 in store credit. Current promotions and the bonus given to Edge card members there took the store credit all the way to $35. The cash value is nowhere near what you usually get selling a sports game for cash through Half.com or Glyde ā where the same title is listed north of $40 ā but if youāre using the proceeds for another game, itās not so bad.
āGameStop has been dropping the starting trade-in value, before Edge bonus and other promotions, for most new releases from $30 to $25, but of course there are exceptions,ā Cheapy D, the owner of the widely used gaming values forum Cheap Ass Gamer. āAs of right now, GameStop hasnāt changed the trade-in value drastically on UFC 2010, but their used price for UFC 2010 is $44.99, which is $5 cheaper than other new releases. So GameStop has taken the online pass factor into account.ā
My local GameStop was indeed listing used games for $44.99. But the clerk there, like Gormley, said he hadnāt seen much flip traffic yet. They only had one used title in their inventory when I visited. Similarly, a retailer on my side of the Willamette River, Video Games Headquarters, said theyād only seen one trade-in in the past two weeks, after selling six copies since.
Itās possible the gameās one-use code has diminished resale expectations; itās more likely that itās an enjoyable game (Metacritic reviews it well) and buyers, who tend to be passionate about the sports on their consoles, havenāt finished having fun with it, yet. Further, one analyst recently predicted slower sales for UFC Undisputed 2010, especially as compared to the gameās breakout debut last year. That necessarily means fewer copies to turn.
Itās also possible that online access simply doesnāt matter for many who buy this type of game. āIs that something people really jump on and play online?ā said Gormley, a bit nonplussed. One-use codes present a headache for him, but heās heard more complaints from people picking up used copies of Mass Effect 2 and Battlefield: Bad Company 2 without them.
Regardless, the first few titles with online codes may not provide as much of a look at the market reaction as the summer catalog, when EA Sportsā two big football titles release. NCAA Football 11 hits in July, Madden NFL 11 in August.
āNot only is there the potential for customers to buy less of these used titles, but depending on how proactive GameStop is about notifying customers about online passes, there could also be increased product returns through their seven-day return policy once shoppers discover they canāt play online,ā Cheapy D notes. āThe releases of big sellers like NCAA Football 11 and Madden NFL 11 should be excellent test cases to see how the Online Pass really affects the secondary market.ā
GameStop clerks also have routinely solicited or noted I could trade in my NCAA 11 toward the pre-order of Madden 11. How much they offer at the outset could indicate the long-term effect Online Pass really has on used games.
āItās possible that we see the starting trade-in value of these games dip below $25 if GameStop thinks the Online Pass will really affect their ability to move these used titles,ā Cheapy D said.
Online Pass and one-use codes are easy to hate, sure. But THQ and Electronic Arts are public companies carrying obligations to investors, not least is growing business in new markets, and used sales is one. Iāll readily admit I pick up few used sports titles, even before working for Kotaku, so itās fair to criticize my reaction as just borrowing trouble.
But the Online Pass, at least, has also been couched as a fair means of getting gamers to pay for a service that is increasingly used, and isnāt free to maintain on their end by any stretch. Iām not sure how that squares with EA Sportsā revelation that 350,000 gamers try Maddenās online mode once and then never return to it. Itās also fair to ask that question.
Stick Jockey is Kotakuās column on sports video games. It appears Saturdays at 2 p.m. U.S. Mountain time.