When you first boot up JoJoâs Bizarre Adventure: All-Star Battle, youâll likely head right into the story mode to start unlocking characters. Three hours later, youâll probably try versus mode, only to wonder where everyone else got all those cool costumes.
The answer is the campaign mode. In it, you unlock the vast majority of the gameâs contentânew taunts, poses, costumes, and outfit colors. The problem is that the so-called campaign mode follows the exact same micro-transaction model as Japanese free-to-play browser games.
On the outside, the campaign mode is similar to modes found in several other fighting games (like the arcade of Soul Calibur II, for example). You enter into battle against a computer-controlled opponent who is based on another real player.
The thing is, doing this takes a bar (1/10) of your energy gauge. And when your energy gauge is empty, you arenât allowed to continue playing and will be locked out of the modeâjust like in popular Japanese social games.
Let me state that again: You can only play this major section of a full-priced game for as long as Bandai Namco says you canâunless you pay, of course. (Weâll get more into that later.)
Now of course, the energy gauge does refill by itself. At launch, you gained energy at the rate of one bar of the gauge every 20 minutes; but as your typical battle lasts a minute or two max, youâd still have 18 minutes to wait before that energy was replaced.
Thankfully though, due to an update last week, the energy restoration speed is now four times fasterâone bar of the gauge every 5 minutes. And while this has made the mode much more bearable, it is still relatively easy to exhaust your energyâespecially in boss battles.
As you play, you can randomly run into a boss. Bosses generally require several battlesâand thus several bars of energyâto finish off. However, as they also tend to drop the items you are looking forâe.g., costumes, poses, and tauntsâthey are who youâll be trying to fight. (Though, it is quite possible to win the same rare item twice and thus find you have wasted your precious time and energy on the boss). To use your time more efficiently, you are also able to decrease the number of battles youâll need to finish them off by gambling more of your energy and thus doubling, tripling, quadrupling, etc., the damage you do to the bossâ total HP. Though, win or lose, the energy you used is forfeit.
Normal battles and boss battles are far from the only way to spend energy, however. As you play, short minigames pop up (like asking you to pick a card, etc.) and allow you to wager energy to get an item reward or a battle against the boss of your choice. You lose the energy regardless of the outcome, however.
So, suffice it to say, energyâor rather, having large amounts of itâis the key to campaign mode. This is, of course, where the micro-transactions come in.
As we have talked about previously, there are plenty of consumable (i.e., one-time use) items for campaign mode. Some raise your chances of encountering a boss while other raise your attack or defense stats. But if you want to unlock everything in a timely fashion, youâll be buying energy at 150 yen ($1.51) for five bars.
JoJoâs Bizarre Adventure: All-Star Battle was released in Japan for the PlayStation 3 on August 29, 2013. There is no word on an international release.
Kotaku East is your slice of Asian internet culture, bringing you the latest talking points from Japan, Korea, China and beyond. Tune in every morning from 4am to 8am.
To contact the author of this post, write to [email protected] or find him on Twitter @BiggestinJapan